HomeGamesUpdatesPricingMethodology
Steam News19 December 20187y ago

Patch 1.27 Update

Okay first the bad news, this next patch is going to break the saves again. So the patch will not load the previous saves. Sorry about that, this was necessary because of the changes I had to make with some map data.

Full notes

Full MazeQuest 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedOkay first the bad news, this next patch is going to break the saves again. So the patch will not load the previous saves. Sorry about that, this was necessary because of the changes I had to make with some map data. The good news is that there have been many improvements on the game. You can warp from town to town with a spell ( or scroll ) for instance. The maps load faster now. There are now spell like abilities for melee and ranged units in combat. There will also be at least one new unit type. I've also fixed a ton of bugs and increased the framerate by around 30%. The patch should be ready in a few days and I will post a full list of the fixes. Thanks! Chris.

Okay first the bad news, this next patch is going to break the saves again. So the patch will not load the previous saves. Sorry about that, this was necessary because of the changes I had to make with some map data. The good news is that there have been many improvements on the game. You can warp from town to town with a spell ( or scroll ) for instance. The maps load faster now. There are now spell like abilities for melee and ranged units in combat. There will also be at least one new unit type. I've also fixed a ton of bugs and increased the framerate by around 30%. The patch should be ready in a few days and I will post a full list of the fixes. Thanks! Chris.

Source

Steam News / 19 December 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.