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Steam News8 April 20206y ago

Patch 1.5 is out!

Patch 1.5 is now out and here's the list of changes: New stuff: New spell animations for just about every damage spell. They should look much better. Now choose your starting class from over 20 unique classes.

Full notes

Full MazeQuest 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions17 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
addedNew stuff:
addedNew spell animations for just about every damage spell. They should look much better.
addedTraps have been added. Traps do damage to the entire party if they are touched. The TRAPS skill can disarm traps of an equal level. They will show on the map if your TRAPS skill is at least 1/2 the level of the trap. Otherwise they are invisible. If the trap is set off it does damage to each member of the party who does not have reflexes skill of at least equal level to the trap. Finally resistance reduces trap damage but at 1/2 strength. The TRAPS skill is learnable by all classes with all Warrior-type classes being good at TRAPS. There is a guaranteed TRAPS book on Map 2 behind a locked door early in the level.
changedLocks and traps are now randomized. There is a 25% chance for a chest to be locked and no more than 20% chance for it to be trapped. Also most tiles have a chance to be trapped.. The level of trap / lock is also randomized. The level of locks and traps are +25% higher on hard and 25% lower on easy.Hard difficulty boosts the level of locks and traps by 25%.
changedThe three guarded chests on the last map now contain level 6 unique equipment which is sure to be useful.
fixedChanged shapeshift from wolf to bear and made the skills in shapeshifted form fixed.
cost of Cleave and Pierce, and also increased the to-hit penalty20%30%cost of Cleave and Pierce, and also increased the to-hit penalty increased, buffchance of losing items5%3%chance of losing items decreased, nerf

Patch 1.5 is now out and here's the list of changes:

New stuff:

  • New spell animations for just about every damage spell. They should look much better.

  • Now choose your starting class from over 20 unique classes. Their description now includes more detail.

  • Traps have been added. Traps do damage to the entire party if they are touched. The TRAPS skill can disarm traps of an equal level. They will show on the map if your TRAPS skill is at least 1/2 the level of the trap. Otherwise they are invisible. If the trap is set off it does damage to each member of the party who does not have reflexes skill of at least equal level to the trap. Finally resistance reduces trap damage but at 1/2 strength. The TRAPS skill is learnable by all classes with all Warrior-type classes being good at TRAPS. There is a guaranteed TRAPS book on Map 2 behind a locked door early in the level.

  • Locks and traps are now randomized. There is a 25% chance for a chest to be locked and no more than 20% chance for it to be trapped. Also most tiles have a chance to be trapped.. The level of trap / lock is also randomized. The level of locks and traps are +25% higher on hard and 25% lower on easy.Hard difficulty boosts the level of locks and traps by 25%.

  • The three guarded chests on the last map now contain level 6 unique equipment which is sure to be useful.

Changed shapeshift from wolf to bear and made the skills in shapeshifted form fixed.

Balance changes:

  • Bless and Curse still effect damage by full power but give only 1/2 power effect toward ( or against ) defense and resistance.

  • Increased the magic cost of spells if you have +area of effect equipment. +33% per +1 area of effect.

  • Halved the effectiveness of the power added from the skills invocation, sorcery and wizardry.

  • Increased the magic cost of almost all spells.

  • Ranged weapons do slightly less damage and lose more accuracy per hex.

  • Many changes to unit types in terms of when they can learn skills and their skill growth.

  • The health of most bosses has been boosted.

  • Made claw weapons do a bit more damage.

  • Raised the skill max value from 1000 to 3000.

  • Reduce the strength of alchemy from 1% to 0.75% per point.

  • strength opens locks if level is greater than twice the lock level.

  • Increased the cost of Cleave and Pierce, and also increased the to-hit penalty from 20% to 30%. The damage bonus and bonus to critical hit are now 1/3 the damage bonus from strength or agility ( was 1/4 ). The to hit bonus has been reduced to 1/3 the bonus from Aim. Basically these skills cost more and are less accurate, but do more damage.

  • The jewels now scale in usefulness. The later ones give higher stats.

  • Searching for items after battle will yield a completely random item ( like a chest ), with a chance to give you skill books.

  • The bonus to counter while defending was changed. Now the base chance to counter of your weapon is increased by 50% if you're defending. so for a sword with 20% chance to counter it's 30% chance to counter if you're defending.

  • Items will now tend to stay longer in shops. Reduced the chance of losing items from 5% to 3%.

  • Archers now can learn Wizardry at level 6 instead of sorcery at level 8.

  • The game will now spawn books of sorcery, invocation and wizardry. Also cleave and pierce will now show up as books.

Quality of life improvements:

  • Right click now closes out of all menu's

  • There is a new save slot titled Autosave. You can only load from this slot. In the settings menu you can turn on autosave AFTER successful battles ( will not save after boss battles or any battles with a scripting sequence ). Otherwise the game will only autosave when you enter a new map.

  • Secret chests will now always give gold and will never be empty.

  • You can now click on your current unit to defend in combat.

  • You can choose to turn enemy respawning on at the start of the game. The default is off and it's more of how I intended the game to be played. However for those who want respawning enemies you can now turn it on at the screen where you select difficulty.

  • Wisdom now gives +0.3% experience per point instead of +0.2% per point. Also everyone is good with wisdom.

  • Everyone is good at wealth and can be learned earlier.

Bug fixes:

  • The wealth bonus is now added to the displayed gold received.

  • poison no longer bypasses wall.

  • fixed some minor AI problems.

  • Many other bug small bug fixes ( too many to list )

Does it break the saves?

Yes, the new version cannot load saves from less than v 1.5. This unfortunately unavoidable because of some new additions to the data.

Any questions / comments just make a post on the forums : https://steamcommunity.com/app/738440/discussions/

Source

Steam News / 8 April 2020

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