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Steam News24 October 20187y ago

Patch 1.25 is out!

Okay finally patch 1.25 is out. The list of changes is below: Totally redid the stats and cost of scrolls and most spells can appear on scrolls.

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Full MazeQuest 2 update

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changedOkay finally patch 1.25 is out. The list of changes is below: Totally redid the stats and cost of scrolls and most spells can appear on scrolls. Lowered the range on drain and SYPHON Add higher sampled versions of the music, 128K now ( was 80K) Added a new class - the druid. The is a spellcaster with the ability to shapeshift into a bear. The hitpoints of the bear depend on the current magic of the druid, and any damage recieved depletes the druids magic points Mobility books should now finally be usable in all situations, also they only add +0.5 mobility ( half a hex ). The bonus to spell range is now +1 for every 100 points in the spell ( + skills from items do count ) Double hits now decrease units life separately ( visual effect only in combat ) Penalty to hit for distance of 10% reduction to base weapon chance to hit per hex. ( i.e. a spear with 75% chance to hit would be reduced to 67% chance to hit if attacking at range 2 ) Chance to dodge, counter or critical are displayed after the event text in battle. In battle the chance to hit is displayed under the unit. In the case of dual wielding the chance is averaged. Redesigned GUI for shops, backpack and spells to be much more user friendly. Wandering NPCS will now get out of the players way quicker. When pathfinding to square on main map you can now cancel your move by clicking on another part of the screen. Put version number on ios. Time stamp on saves now shows AM / PM. Added space to keyboard screen. Fixed saving settings on iphone. Dragon on map 2 now has more health. Increased cost of healing magic in churches. cost = (health + magic x 2) / 6 + effects ( x 3 if dead ) Reduced the gold gained after battle. Fixed a display issue with the spell cost. The default values for sound and music have been adjusted. Added kill count on units. Fixed a bug where you have to hit escape twice to open the menu in map mode. Bolt spell fixed a little graphically. Difficulty is now displayed in options screen. The rest and heal option after battle heals all status conditions. every party member with the wealth skill now adds to the total gold bonus, previously only the party member with the highest wealth skill was counted. Added scroll buttons to level up screen, now you can scroll down and see all the new skills available at every level up ( assuming you can learn a new skill ) Can now unlearn a skill by clicking on that skill in the unit screen and hitting "Delete". Lightning damage increased slightly. Buffed bows + arrows + ninja stars. Fixed a bug where you could double load a save. Can now cancel out of the naming window Skills are harder to grind now, though they level quicker as you battle. Resting after combat lowers skill train resistances ( skills can train again faster ) If you give the ring to madrick or ivan then the other one of them disappear from the game. This is to fix an exploit of hiring ivan then using his ring to hire madrick Up / down arrows navigate between party members in the unit screen Skills available at levelup for units have been changed, many come sooner. Searching for items after battle gives a 50% chance to loot enemy equipment and 50% chance to get a completely random item ( just like a chest ). And yes the saves from the previous version will not work, so don't try. Tomorrow I will do a quick playthrough myself, but right now I'm going to get some much needed sleep. If you guys find any problems, make a post on the forums.

MazeQuest 2 changes

changedOkay finally patch 1.25 is out. The list of changes is below: Totally redid the stats and cost of scrolls and most spells can appear on scrolls. Lowered the range on drain and SYPHON Add higher sampled versions of the music, 128K now ( was 80K) Added a new class - the druid. The is a spellcaster with the ability to shapeshift into a bear. The hitpoints of the bear depend on the current magic of the druid, and any damage recieved depletes the druids magic points Mobility books should now finally be usable in all situations, also they only add +0.5 mobility ( half a hex ). The bonus to spell range is now +1 for every 100 points in the spell ( + skills from items do count ) Double hits now decrease units life separately ( visual effect only in combat ) Penalty to hit for distance of 10% reduction to base weapon chance to hit per hex. ( i.e. a spear with 75% chance to hit would be reduced to 67% chance to hit if attacking at range 2 ) Chance to dodge, counter or critical are displayed after the event text in battle. In battle the chance to hit is displayed under the unit. In the case of dual wielding the chance is averaged. Redesigned GUI for shops, backpack and spells to be much more user friendly. Wandering NPCS will now get out of the players way quicker. When pathfinding to square on main map you can now cancel your move by clicking on another part of the screen. Put version number on ios. Time stamp on saves now shows AM / PM. Added space to keyboard screen. Fixed saving settings on iphone. Dragon on map 2 now has more health. Increased cost of healing magic in churches. cost = (health + magic x 2) / 6 + effects ( x 3 if dead ) Reduced the gold gained after battle. Fixed a display issue with the spell cost. The default values for sound and music have been adjusted. Added kill count on units. Fixed a bug where you have to hit escape twice to open the menu in map mode. Bolt spell fixed a little graphically. Difficulty is now displayed in options screen. The rest and heal option after battle heals all status conditions. every party member with the wealth skill now adds to the total gold bonus, previously only the party member with the highest wealth skill was counted. Added scroll buttons to level up screen, now you can scroll down and see all the new skills available at every level up ( assuming you can learn a new skill ) Can now unlearn a skill by clicking on that skill in the unit screen and hitting "Delete". Lightning damage increased slightly. Buffed bows + arrows + ninja stars. Fixed a bug where you could double load a save. Can now cancel out of the naming window Skills are harder to grind now, though they level quicker as you battle. Resting after combat lowers skill train resistances ( skills can train again faster ) If you give the ring to madrick or ivan then the other one of them disappear from the game. This is to fix an exploit of hiring ivan then using his ring to hire madrick Up / down arrows navigate between party members in the unit screen Skills available at levelup for units have been changed, many come sooner. Searching for items after battle gives a 50% chance to loot enemy equipment and 50% chance to get a completely random item ( just like a chest ). And yes the saves from the previous version will not work, so don't try. Tomorrow I will do a quick playthrough myself, but right now I'm going to get some much needed sleep. If you guys find any problems, make a post on the forums.

Okay finally patch 1.25 is out. The list of changes is below: Totally redid the stats and cost of scrolls and most spells can appear on scrolls. Lowered the range on drain and SYPHON Add higher sampled versions of the music, 128K now ( was 80K) Added a new class - the druid. The is a spellcaster with the ability to shapeshift into a bear. The hitpoints of the bear depend on the current magic of the druid, and any damage recieved depletes the druids magic points Mobility books should now finally be usable in all situations, also they only add +0.5 mobility ( half a hex ). The bonus to spell range is now +1 for every 100 points in the spell ( + skills from items do count ) Double hits now decrease units life separately ( visual effect only in combat ) Penalty to hit for distance of 10% reduction to base weapon chance to hit per hex. ( i.e. a spear with 75% chance to hit would be reduced to 67% chance to hit if attacking at range 2 ) Chance to dodge, counter or critical are displayed after the event text in battle. In battle the chance to hit is displayed under the unit. In the case of dual wielding the chance is averaged. Redesigned GUI for shops, backpack and spells to be much more user friendly. Wandering NPCS will now get out of the players way quicker. When pathfinding to square on main map you can now cancel your move by clicking on another part of the screen. Put version number on ios. Time stamp on saves now shows AM / PM. Added space to keyboard screen. Fixed saving settings on iphone. Dragon on map 2 now has more health. Increased cost of healing magic in churches. cost = (health + magic x 2) / 6 + effects ( x 3 if dead ) Reduced the gold gained after battle. Fixed a display issue with the spell cost. The default values for sound and music have been adjusted. Added kill count on units. Fixed a bug where you have to hit escape twice to open the menu in map mode. Bolt spell fixed a little graphically. Difficulty is now displayed in options screen. The rest and heal option after battle heals all status conditions. every party member with the wealth skill now adds to the total gold bonus, previously only the party member with the highest wealth skill was counted. Added scroll buttons to level up screen, now you can scroll down and see all the new skills available at every level up ( assuming you can learn a new skill ) Can now unlearn a skill by clicking on that skill in the unit screen and hitting "Delete". Lightning damage increased slightly. Buffed bows + arrows + ninja stars. Fixed a bug where you could double load a save. Can now cancel out of the naming window Skills are harder to grind now, though they level quicker as you battle. Resting after combat lowers skill train resistances ( skills can train again faster ) If you give the ring to madrick or ivan then the other one of them disappear from the game. This is to fix an exploit of hiring ivan then using his ring to hire madrick Up / down arrows navigate between party members in the unit screen Skills available at levelup for units have been changed, many come sooner. Searching for items after battle gives a 50% chance to loot enemy equipment and 50% chance to get a completely random item ( just like a chest ). And yes the saves from the previous version will not work, so don't try. Tomorrow I will do a quick playthrough myself, but right now I'm going to get some much needed sleep. If you guys find any problems, make a post on the forums.

Source

Steam News / 24 October 2018

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