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Steam News17 January 20265mo ago

Demo Build 5

Changelog: Content Options menu is now available in-game rather than exclusively on the main menu A blackboard now exists in the tutorial making it clear on first launch it is the tutorial and giving an important tip Co

Full notes

Full Maze Creep!! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedOptions menu is now available in-game rather than exclusively on the main menu
changedCompleting the tutorial now gives a popup on arrival of the main menu
changedInteraction is more consistent, with what the player is pointing at taking the highest priority and head bob not making it nearly impossible to interact with anything
addedJoining the game late will no longer break the game
fixedFixed secondary keybinds not being allowed to be rebound to the mouse keys
changedImproved host left handling

Maze Creep!! changes

addedOptions menu is now available in-game rather than exclusively on the main menu
changedCompleting the tutorial now gives a popup on arrival of the main menu
changedInteraction is more consistent, with what the player is pointing at taking the highest priority and head bob not making it nearly impossible to interact with anything
addedJoining the game late will no longer break the game
fixedFixed secondary keybinds not being allowed to be rebound to the mouse keys

Changelog:

  • Content

  • Options menu is now available in-game rather than exclusively on the main menu

  • A blackboard now exists in the tutorial making it clear on first launch it is the tutorial and giving an important tip

  • Completing the tutorial now gives a popup on arrival of the main menu

  • Spectating players will see the environment somewhat illuminated even if the spectated player is in total darkness, similar to how a living player can see a small distance in the dark

  • Quality of Life Changes:

  • Interaction is more consistent, with what the player is pointing at taking the highest priority and head bob not making it nearly impossible to interact with anything

  • Support for lower priority interactions, allowing for items in closets to be prioritized over the closet door

  • Bug Fixes

  • Joining the game late will no longer break the game

  • Fixed secondary keybinds not being allowed to be rebound to the mouse keys

  • Improved host left handling

  • Fixed hazard spawn issues inside of the Compact Maze

  • Fixed Yellowface teleport distance check being based on the spot being teleported to instead of the center of the intended teleport range

  • Fixed Yellowface abandoning seen target stepping in trap to teleport to that same player stepping in the trap

  • Fixed Yellowface placing ceiling traps inside of tall mazes

Since the last demo update, 3 new enemies and tons of other stuff have been completed, but none of this content will be added to the demo and is reserved for full release.

Source

Steam News / 17 January 2026

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