Full notes
Full Maze Creep!! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Maze Creep!! changes
Changelog:
Content
Options menu is now available in-game rather than exclusively on the main menu
A blackboard now exists in the tutorial making it clear on first launch it is the tutorial and giving an important tip
Completing the tutorial now gives a popup on arrival of the main menu
Spectating players will see the environment somewhat illuminated even if the spectated player is in total darkness, similar to how a living player can see a small distance in the dark
Quality of Life Changes:
Interaction is more consistent, with what the player is pointing at taking the highest priority and head bob not making it nearly impossible to interact with anything
Support for lower priority interactions, allowing for items in closets to be prioritized over the closet door
Bug Fixes
Joining the game late will no longer break the game
Fixed secondary keybinds not being allowed to be rebound to the mouse keys
Improved host left handling
Fixed hazard spawn issues inside of the Compact Maze
Fixed Yellowface teleport distance check being based on the spot being teleported to instead of the center of the intended teleport range
Fixed Yellowface abandoning seen target stepping in trap to teleport to that same player stepping in the trap
Fixed Yellowface placing ceiling traps inside of tall mazes
Since the last demo update, 3 new enemies and tons of other stuff have been completed, but none of this content will be added to the demo and is reserved for full release.
Source
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