Full notes
Full Maze Creep!! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Server
- Fixes
Maze Creep!! changes
Changelog:
Content
End-of-game summary now reports the amount of strikes you had.
An option to change audio input device.
Quality of Life Changes:
Doubloons, batteries, and other pickups can now fall down ladders and appear on the other side.
Dead player body parts in maze breaks now stall force revival, granting the opportunity to revive the player before a strike is given.
Bug Fixes
Fixed issue that caused inability to create or join servers on first launch.
Fixed items allowed to be used after death.
Fixed uncommon issue where certain enemies would get stuck and be unable to navigate until they see the player again. As a consequence, pathfinding in general on these enemies is enhanced and trickier.
Fixed obstacles spawning in walls on certain maze types.
Fixed tutorial Maze Creep sometimes persisting into the base maze.
Fixed players getting stuck in closets if pushed in by the door closing.
Fixed players can fall into an infinite inescapable void if they fell down a trapdoor while ragdolled.
Fixed issue with Hammond timer not deactivating if Hammond despawns while player is dead.
Since the last demo update, 3 new enemies and tons of other stuff have been completed, but none of this content will be added to the demo and is reserved for full release. Also watch the new Maze Creep trailer "I Can Hear You" here: [dynamiclink href="https://www.youtube.com/watch?v=Vgv-kbJM3Sk"]
Source
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