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Steam News7 February 20264mo ago

Demo Build 6

Changelog: Content Added an option to switch the functionality of push to talk to a toggle rather than a hold. Added an info box making it clear what the demo contains.

Full notes

Full Maze Creep!! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedAdded an option to switch the functionality of push to talk to a toggle rather than a hold.
addedAdded an info box making it clear what the demo contains.
changedMany prices in the shop have been adjusted downward, bringing the demo in-line with a rebalance the full game received awhile ago. The most notable price changes are flashlight cost from 7 to 6 and walkie-talkie cost from 10 to 7.
changedRecalibrated player voice volume to be spread over a wider range, and adjusted the safe region to be correctly within the red instead of orange.
fixedFixed erroneous inclusion of a piece of full-game content. This was not a remarkable feature given only one piece was in, nothing noticeable has been removed.
changedRagdolls falling down trapdoors will now be much more consistent and avoid critical edge cases where they fall into an inescapable void.
most notable price changes are flashlight cost76most notable price changes are flashlight cost decreased, nerf

Maze Creep!! changes

addedAdded an option to switch the functionality of push to talk to a toggle rather than a hold.
addedAdded an info box making it clear what the demo contains.
changedMany prices in the shop have been adjusted downward, bringing the demo in-line with a rebalance the full game received awhile ago. The most notable price changes are flashlight cost from 7 to 6 and walkie-talkie cost from 10 to 7.
changedRecalibrated player voice volume to be spread over a wider range, and adjusted the safe region to be correctly within the red instead of orange.
fixedFixed erroneous inclusion of a piece of full-game content. This was not a remarkable feature given only one piece was in, nothing noticeable has been removed.

Changelog:

  • Content

  • Added an option to switch the functionality of push to talk to a toggle rather than a hold.

  • Added an info box making it clear what the demo contains.

  • Quality of Life Changes:

  • Many prices in the shop have been adjusted downward, bringing the demo in-line with a rebalance the full game received awhile ago. The most notable price changes are flashlight cost from 7 to 6 and walkie-talkie cost from 10 to 7.

  • Recalibrated player voice volume to be spread over a wider range, and adjusted the safe region to be correctly within the red instead of orange.

  • Bug Fixes

  • Fixed erroneous inclusion of a piece of full-game content. This was not a remarkable feature given only one piece was in, nothing noticeable has been removed.

  • Ragdolls falling down trapdoors will now be much more consistent and avoid critical edge cases where they fall into an inescapable void.

  • Fixed revival orb physics operating inconsistently on some devices.

  • Fixed spectator camera not responding the mouse sensitivity changes in-game.

Since the last demo update, 2 new enemies and tons of other stuff have been completed, but none of this content will be added to the demo and is reserved for full release. You can view the teaser for one of these new enemies here:

[dynamiclink href="https://www.youtube.com/watch?v=8uC7GPWjv4o"]

Source

Steam News / 7 February 2026

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