Full notes
Full Maze Creep!! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Maze Creep!! changes
Changelog:
Content
Added an option to switch the functionality of push to talk to a toggle rather than a hold.
Added an info box making it clear what the demo contains.
Quality of Life Changes:
Many prices in the shop have been adjusted downward, bringing the demo in-line with a rebalance the full game received awhile ago. The most notable price changes are flashlight cost from 7 to 6 and walkie-talkie cost from 10 to 7.
Recalibrated player voice volume to be spread over a wider range, and adjusted the safe region to be correctly within the red instead of orange.
Bug Fixes
Fixed erroneous inclusion of a piece of full-game content. This was not a remarkable feature given only one piece was in, nothing noticeable has been removed.
Ragdolls falling down trapdoors will now be much more consistent and avoid critical edge cases where they fall into an inescapable void.
Fixed revival orb physics operating inconsistently on some devices.
Fixed spectator camera not responding the mouse sensitivity changes in-game.
Since the last demo update, 2 new enemies and tons of other stuff have been completed, but none of this content will be added to the demo and is reserved for full release. You can view the teaser for one of these new enemies here:
[dynamiclink href="https://www.youtube.com/watch?v=8uC7GPWjv4o"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
