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Full Matchmaker: Dungeon Heart update
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Repeated intro
Hello Matchmakers!
What changed
- UI and audio
- Events
- Gameplay
- Store
- Balance
Matchmaker: Dungeon Heart changes
Happy Valentine's! We've got a massive romantic update for you.
Our first gift to you is voice acting! We've had the voices for most of our characters added into the game, so you'll get to hear them in combat, and at the start of most conversations. We're still working to get Calyx recorded, but everyone else can finally be heard for the first time.
The second gift is dungeon activities! Konstantina and Eldoris have new tasks you can help them with, and if you do, they'll reward you with battle equipment and valuable gems. Use these as a way to diversify what you do with your time, and get those last little things your build needs to be combat ready.
The third gift is screen resolutions. A weird gift, for sure, but a very practical one. We've overhauled all of our UI so we can support more than just 16:9 aspects, so any screen should be able to enjoy Dungeon Heart (including steam deck, which we did a lot of testing for)
And the fourth and final gift is some new tutorials. With so much to do now in Dungeon Heart, it can be hard to remember how everything works, so we've added some little explainers to help out. This should also clarify how daily spirits work from the last update.
But it wouldn't be a special day if we were the only ones out here giving gifts, so now you can give gifts too! From your inventory, you can now use items out of combat, or give items as gifts to romanceable characters! Get those extra friendship points and clean out your inventory at the same time, it's a win-win.
We've also extended the game's length. You've got an extra week of conversations, training fights now scale to level 5, and there's a new extra hard 3rd boss phase to try out. Plus, you can now confess your love for datable characters!
We're getting very close to the end now. The next major update will be the final one, and will bring in the conclusion of the story, as well as complete all the features we've always envisioned for the game. We can't wait to have the finished product, and we're very thankful for everyone supporting us on the way there. Patch notes below, happy Valentine's <3 -Ghost Moth
(All the imps have gathered today, though Noodle, Kira and Moosifer refused to put on construction gear)
Version 1.7.0 Patch notes
Added:
Datable characters have voices! (except Calyx)
All boss fights now have a third, much tougher fight
All training combats now scale to level 5 with +attacks
Dungeon activities Salvage and Forge
Can collect recipes for forging (and eventually cooking)
Using items from inventory and gifting items
New rendezvous for Oren
Love confessions that set you on a romantic path
All character assists up to level 5 friendship
New items added that are gifted during daily conversation and in the shop
New burning debuff, caused by new items and Jett's carefree concoctions.
New tutorials for bone mechanic, training, forging, delving, séance, healing and sleeping
Changes:
All screen aspects now supported
Non-combat puzzles will now have different, less violent effects
Typos and grammatical errors caught and collected
Research items now state they have a pre-requisite
Refresh icon has different art/hitbox, so it is harder to click accidentally
Stun condition now clearly indicates what you have to do to clear it
New art assets for gems and several combat specific motes
Gave Philomela a little bit more HP at all levels
Bug fixes:
Journal hearts will now fill correctly to indicate relationship status
Dungeon activities (such as séance) should no longer unlock early by having a daily conversation
Gaining an item when you have an empty slot or using the last use of a consumable item in combat will now update the item bar correctly
Map close button no longer blocked by clock on some resolutions
Can no longer go on a date with someone who has no dates left to go on
The monster from the tutorial should no longer jump in size
If you read all that, thanks. The game is quite big now, and it's hard to test everything in there extensively, so if you spot something wrong, please let us know in the forums, ty <3
Source
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