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Steam News30 October 20241y ago

Version 1.5.1,

Hello Matchmakers! The imps have finalised the touches on the latest shipment of fixes, balance and improvements.

In this update4

Full notes

Full Matchmaker: Dungeon Heart update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Matchmakers!

What changed

5 fixes8 additions12 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Events
  • Fixes
changedThe imps have finalised the touches on the latest shipment of fixes, balance and improvements. We noticed AJ was quite the challenge in the early game, so we're slowing down his crushing strike attack just enough to allow you to find some extra focus. We're always keeping an eye on the forums and making adjustments based on feedback, so feel free to make suggestions on improvements and balance, we'll see it and likely do something about it.
changedAs a little update on how we're tracking, the team is currently working at full speed to increase the game's content and features for the next major update. We've also recorded all but a few characters voice acting, and we're preparing to reveal our voice cast over the next few months, so stay tuned on our socials to catch those before anyone else.
addedAdded:You can now look at a mote's tooltip by holding right click.
addedAdded:New puzzle music, and a new sound effect for scouting
addedAdded:New scouting dialogue for the new commanders, and the new invasion targets!
changedAdded:Locked status now displays turns remaining in tooltip
Buffed the "Increase MaxHP" combat reward (13Buffed the "Increase MaxHP" combat reward ( increased, buff

Matchmaker: Dungeon Heart changes

changedThe imps have finalised the touches on the latest shipment of fixes, balance and improvements. We noticed AJ was quite the challenge in the early game, so we're slowing down his crushing strike attack just enough to allow you to find some extra focus. We're always keeping an eye on the forums and making adjustments based on feedback, so feel free to make suggestions on improvements and balance, we'll see it and likely do something about it.
changedAs a little update on how we're tracking, the team is currently working at full speed to increase the game's content and features for the next major update. We've also recorded all but a few characters voice acting, and we're preparing to reveal our voice cast over the next few months, so stay tuned on our socials to catch those before anyone else.
addedYou can now look at a mote's tooltip by holding right click.
addedNew puzzle music, and a new sound effect for scouting
addedNew scouting dialogue for the new commanders, and the new invasion targets!

The imps have finalised the touches on the latest shipment of fixes, balance and improvements. We noticed AJ was quite the challenge in the early game, so we're slowing down his crushing strike attack just enough to allow you to find some extra focus. We're always keeping an eye on the forums and making adjustments based on feedback, so feel free to make suggestions on improvements and balance, we'll see it and likely do something about it.

As a little update on how we're tracking, the team is currently working at full speed to increase the game's content and features for the next major update. We've also recorded all but a few characters voice acting, and we're preparing to reveal our voice cast over the next few months, so stay tuned on our socials to catch those before anyone else.

As always, full change list is below. Enjoy v1.5.1, and enjoy another imp art piece! (This imp is named Crumbs and he should not be on that anvil) -Ghost Moth

Version 1.5.1 Patch notes

Added:

  • You can now look at a mote's tooltip by holding right click.

  • New puzzle music, and a new sound effect for scouting

  • New scouting dialogue for the new commanders, and the new invasion targets!

  • Locked status now displays turns remaining in tooltip

  • Added a tooltip to the tooltip button (I heard you liked help so I added some help to your help)

Changes:

  • Nerfed AJ's Crushing Strike turns (2 -> 3)

  • Blocking moves now set the characters block to the value, rather than adding (to prevent massive block totals)

  • Nerfed Daybreak's Reinforce turns (1 -> 3) and amount of block gained (30 -> 20)

  • Buffed the "Increase MaxHP" combat reward (1 -> 3)

  • Oren's Solo Spotlight matchmaker effect now goes away if Oren's mote is cleared early.

  • Buffed the Ice Breaker research to chain clearing the frozen status (looks cool)

  • Nerfed the Trance Breaker research, only goes into effect when you take damage (before it was when you were hit, even if you blocked)

  • Changed how burning status spreads so it is less chance based. Should result in less fires

  • Hidden status now fully hides mote underneath, and the tooltip explanation is clearer

  • Changed wording for all status effect tooltips to make their end condition clearer

  • Changed wording for Passive Bone and Sorcery Multiply buffs

  • Changed wording for Sweet Spot item

  • Changed some of commander Gleam's dialogue (to match with future VO)

  • Fixed up some oddities in AJ's first hangout

  • Updated stun status given by Exalted Bolt

Bug fixes:

  • You can now trigger Philomela's placeholder hangout, advance her friendship, and unlock her assist/research!

  • Fixed bug with Konstantina's "Make an Opening" assist, no longer fills the matchmaker with junk

  • Eldoris' daily conversations should now end naturally

  • The Ancient Secrets research no longer breaks combat (and has a new sprite)

  • Colour Combo research now actually adds the combo damage

  • Several tutorial battles refactored for clarity, and to prevent incorrect end states

  • Number pop-ups during battles now include buffs/debuffs that provide passive healing/focus, and use the correct total if modified

Source

Steam News / 30 October 2024

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