Full notes
Full Match Morphosis update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
Match Morphosis changes
It's been a busy month since my last post, and I'm excited to share some big updates with you all.
Match Morphosis is entering SEAGO 2025!
Match Morphosis has been accepted into SEAGO 2025 (South East Asia Game Onward)! It's going to be an incredible opportunity to showcase the game and connect with the regional gaming community!
Public Playtest is Now Open!
The moment has arrived—the public playtest is officially live! You can jump in right now directly from the Steam page.
Over the past few weeks, I've been laser-focused on making sure your first experience with the game is as smooth as possible. Here's what's new:
Smoothed out the early game experience - I've refined the onboarding and initial runs to reduce any friction or confusion when you're just getting started
Improved tips and tutorials - Better guidance so you can jump into the strategic depth without getting lost
More juice! - Added tons of new particle effects and sound effects to make the gameplay feel more satisfying and flashy. Matching tiles and pulling off combos should feel good now
I need your feedback!
This playtest is really important to me. As a solo dev, getting eyes on the game and hearing what works (and what doesn't) is invaluable. Whether you play for 10 minutes or 10 hours, your thoughts matter.
Feel free to drop your feedback here, on Discord, or through Steam's playtest feedback system. Every bit helps me make this game better.
How to join:
Just head to the Steam page, and you'll see the option to request access to the playtest. It should be granted instantly!
Thanks again for all the support so far. Seeing the wishlist count grow and knowing there are people genuinely interested in this project keeps me going through the long development nights.
Let's make Match Morphosis something special together!
P.S. - If you haven't already, join the Discord for faster updates and direct communication:
Source
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