March Update: The Game Looks (and Sounds) Different Now 👀
Hey everyone! It's been a minute....mid-March already! and I've been heads down in the game since December. But I think you'll see why when you read what's been going on, the game just got a massive glow-up.
Full notes
Full Match Morphosis update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
0 fixes3 additions2 changes0 removals
UI and audio
Gameplay
Server
addedI've mentioned before that the visual side was the weak link. I manage to commission it to a friend of mine. The UI, the art, the capsule images, all of it has been reworked and polished. The Steam capsule got a fresh new look too, so if it catches your eye differently on the store now, that's why!
changedAudio
addedSound design got a serious pass as well. The satisfying crunch of matching tiles, the audio feedback on combos, it all hits differently now. Good audio is one of those things you don't notice when it's done right, but you absolutely feel it. I hope it adds to that "one more run" feeling, kudos to the composer too, she absolutely nailed it.
addedSteam post imageNew stuff has been added to the game itself, there are more than 100 items now on compendium, more variety, more depth, more reasons to keep experimenting with builds. Each need to be unlocked and discovered. I want every run to feel like there's still something you haven't tried yet, and we're getting closer to that with this update.
changedFinally, I'm opening up a private demo for Discord members before anything goes wider. If you want to be among the first to get your hands on the updated version and give me direct feedback, come hang out in the server. Your input at this stage genuinely shapes the game.
Match Morphosis changes
addedI've mentioned before that the visual side was the weak link. I manage to commission it to a friend of mine. The UI, the art, the capsule images, all of it has been reworked and polished. The Steam capsule got a fresh new look too, so if it catches your eye differently on the store now, that's why!
changedAudio
addedSound design got a serious pass as well. The satisfying crunch of matching tiles, the audio feedback on combos, it all hits differently now. Good audio is one of those things you don't notice when it's done right, but you absolutely feel it. I hope it adds to that "one more run" feeling, kudos to the composer too, she absolutely nailed it.
addedSteam post imageNew stuff has been added to the game itself, there are more than 100 items now on compendium, more variety, more depth, more reasons to keep experimenting with builds. Each need to be unlocked and discovered. I want every run to feel like there's still something you haven't tried yet, and we're getting closer to that with this update.
changedFinally, I'm opening up a private demo for Discord members before anything goes wider. If you want to be among the first to get your hands on the updated version and give me direct feedback, come hang out in the server. Your input at this stage genuinely shapes the game.
It's been a minute....mid-March already! and I've been heads down in the game since December. But I think you'll see why when you read what's been going on, the game just got a massive glow-up.
Visuals
I've mentioned before that the visual side was the weak link. I manage to commission it to a friend of mine. The UI, the art, the capsule images, all of it has been reworked and polished. The Steam capsule got a fresh new look too, so if it catches your eye differently on the store now, that's why!
Audio
Sound design got a serious pass as well. The satisfying crunch of matching tiles, the audio feedback on combos, it all hits differently now. Good audio is one of those things you don't notice when it's done right, but you absolutely feel it. I hope it adds to that "one more run" feeling, kudos to the composer too, she absolutely nailed it.
Content
Steam post imageNew stuff has been added to the game itself, there are more than 100 items now on compendium, more variety, more depth, more reasons to keep experimenting with builds. Each need to be unlocked and discovered. I want every run to feel like there's still something you haven't tried yet, and we're getting closer to that with this update.
Private Demo on Discord
Finally, I'm opening up a private demo for Discord members before anything goes wider. If you want to be among the first to get your hands on the updated version and give me direct feedback, come hang out in the server. Your input at this stage genuinely shapes the game.