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Steam News9 June 202627d ago

Master of Realms — Major Update v1.8.0

Weather System, Custom Asset Import, Effects Optimization & Visual Improvements! This update is focused on giving creators more control, more atmosphere, and more freedom when building their worlds.

In this update3

Full notes

Full Master of Realms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes12 additions31 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Workshop
changedWeather System, Custom Asset Import, Effects Optimization & Visual Improvements!This update is focused on giving creators more control, more atmosphere, and more freedom when building their worlds.
added🌦️ Weather System AddedWe have added the first version of the Weather System inside the Viewbox.
added🌦️ Weather System AddedThis allows creators to bring more atmosphere and mood into their maps using environmental weather effects. Whether you are creating a dark battlefield, a cursed city, a misty valley, or a dramatic cinematic scene, the new weather tools help make your maps feel more alive.
added🌦️ Weather System AddedWeather Effects added inside the Viewbox
changed🌦️ Weather System AddedImproved sky, lighting, and fog visuals
changed🌦️ Weather System AddedBetter environmental control for map presentation

Master of Realms changes

changedThis update is focused on giving creators more control, more atmosphere, and more freedom when building their worlds.
addedWe have added the first version of the Weather System inside the Viewbox.
addedThis allows creators to bring more atmosphere and mood into their maps using environmental weather effects. Whether you are creating a dark battlefield, a cursed city, a misty valley, or a dramatic cinematic scene, the new weather tools help make your maps feel more alive.
addedWeather Effects added inside the Viewbox
changedImproved sky, lighting, and fog visuals

Weather System, Custom Asset Import, Effects Optimization & Visual Improvements!

This update is focused on giving creators more control, more atmosphere, and more freedom when building their worlds.

🌦️ Weather System Added

We have added the first version of the Weather System inside the Viewbox.

This allows creators to bring more atmosphere and mood into their maps using environmental weather effects. Whether you are creating a dark battlefield, a cursed city, a misty valley, or a dramatic cinematic scene, the new weather tools help make your maps feel more alive.

What’s included:

  • Weather Effects added inside the Viewbox

  • Improved sky, lighting, and fog visuals

  • Better environmental control for map presentation

  • Effects optimization for smoother performance

  • Environmental Effects moved into a dedicated Viewbox tab

YouTube Weather System Demo:

📦 Custom Asset Importer Tool

One of the biggest additions in this update is the new Custom Asset Importer Tool.

Creators can now import their own models into Master of Realms and use them directly inside their maps. This is a major step toward making Master of Realms more flexible, more creator-friendly, and more useful for worldbuilders who want to use their own assets.

Supported formats include:

  • FBX

  • OBJ

  • GLB

  • GLTF

  • STL

  • DAE

This gives users much more freedom to expand their maps with personal assets, custom props, terrain objects, miniatures, buildings, and other 3D content.

What this means for creators:

  • Import your own 3D models

  • Use custom objects inside your maps

  • Expand beyond the default asset library

  • Build more personalized fantasy, modern, sci-fi, or custom settings

  • Prepare richer scenes for screenshots, exports, and campaign use

YouTube Custom Asset Import Demo:

🚀 Performance Improvements

We have improved the performance and memory efficiency of all Effects.

Effects are an important part of creating atmosphere, but they need to run smoothly without making the map-building experience heavy or unstable. In this update, we worked on optimizing Effects so users can get better visuals with improved performance.

Improved:

  • Effects performance

  • Effects memory efficiency

  • Overall stability of spawned effects

  • Better handling of visual effects inside maps

This is especially important as we continue improving larger maps, cinematic scenes, and environmental presentation tools.

🛠️ Bug Fixes

This update also includes important bug fixes based on internal testing and community feedback.

Fixed:

  • Fixed all Effects spawning issues

  • Fixed camera collision while recording

  • Fixed lighting bugs

  • Fixed Sun brightness issues

  • Fixed reflection-related visual issues

These fixes should make recording, map presentation, and environmental setup more reliable.

🎛️ UI & Workflow Improvements

We have made several UI and workflow improvements to make the experience smoother and easier to understand.

Added / Improved:

  • Added a separate Effects Quality setting

  • Added a new left panel UI for the Steam Workshop screen

  • Added black fade animation between mode switches for a smoother experience

  • Moved Environmental Effects to a separate Viewbox tab

  • Tweaked 2D Export selection fill color

  • Added hover highlight to 2D Export selection

These changes are small individually, but together they make the overall workflow feel cleaner and more polished. Steam post image

🎨 Visual Improvements

We have also improved several visual systems to make maps look better during creation, screenshots, and recordings.

Improved:

  • Sky visuals

  • Lighting visuals

  • Fog visuals

  • Sun brightness

  • Reflection behavior

  • Environmental presentation

The goal is to make maps feel more atmospheric while avoiding extreme brightness, harsh reflections, or inconsistent lighting.

🧪 Known Notes

The Custom Asset Importer is a major new tool, and we will continue improving it based on your feedback.

Because imported 3D models can vary heavily in file size, material setup, polycount, scale, and optimization, some imported assets may require additional adjustment depending on the original model.

We will continue improving:

  • Custom asset handling

  • Import workflow clarity

  • Large asset performance

  • Material behavior

  • User guidance for supported file formats

Your feedback will help us make this tool stronger in future updates.

🔮 What’s Coming Next

After v1.8.0, our focus will continue toward making Master of Realms more stable, more flexible, and more powerful for creators.

Our next focus areas include:

  • More Custom Asset Import improvements

  • Better optimization for large maps

  • More export workflow polish

  • More UI/UX improvements

  • Continued bug fixing and stability work

  • More tutorial-style videos for new users

💬 Share Your Feedback

Please try the new Weather System and Custom Asset Importer, and let us know what works well, what feels confusing, and what you want improved next.

Your feedback directly helps us decide what to polish, fix, and prioritize in future updates.

Join the community / share feedback: Discord Channel

Watch update tutorial videos: [YouTube Channel

Steam Discussion Thread: Discord Feedback and Discussion

Thank you for continuing to support Master of Realms. This update is another major step toward making it a powerful worldbuilding, mapmaking, and tabletop creation tool.

— The Master of Realms Team

Source

Steam News / 9 June 2026

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