In this update3
Full notes
Full Master of Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Fixes
- UI and audio
- Workshop
Master of Realms changes
Weather System, Custom Asset Import, Effects Optimization & Visual Improvements!
This update is focused on giving creators more control, more atmosphere, and more freedom when building their worlds.
🌦️ Weather System Added
We have added the first version of the Weather System inside the Viewbox.
This allows creators to bring more atmosphere and mood into their maps using environmental weather effects. Whether you are creating a dark battlefield, a cursed city, a misty valley, or a dramatic cinematic scene, the new weather tools help make your maps feel more alive.
What’s included:
Weather Effects added inside the Viewbox
Improved sky, lighting, and fog visuals
Better environmental control for map presentation
Effects optimization for smoother performance
Environmental Effects moved into a dedicated Viewbox tab
YouTube Weather System Demo:
📦 Custom Asset Importer Tool
One of the biggest additions in this update is the new Custom Asset Importer Tool.
Creators can now import their own models into Master of Realms and use them directly inside their maps. This is a major step toward making Master of Realms more flexible, more creator-friendly, and more useful for worldbuilders who want to use their own assets.
Supported formats include:
FBX
OBJ
GLB
GLTF
STL
DAE
This gives users much more freedom to expand their maps with personal assets, custom props, terrain objects, miniatures, buildings, and other 3D content.
What this means for creators:
Import your own 3D models
Use custom objects inside your maps
Expand beyond the default asset library
Build more personalized fantasy, modern, sci-fi, or custom settings
Prepare richer scenes for screenshots, exports, and campaign use
YouTube Custom Asset Import Demo:
🚀 Performance Improvements
We have improved the performance and memory efficiency of all Effects.
Effects are an important part of creating atmosphere, but they need to run smoothly without making the map-building experience heavy or unstable. In this update, we worked on optimizing Effects so users can get better visuals with improved performance.
Improved:
Effects performance
Effects memory efficiency
Overall stability of spawned effects
Better handling of visual effects inside maps
This is especially important as we continue improving larger maps, cinematic scenes, and environmental presentation tools.
🛠️ Bug Fixes
This update also includes important bug fixes based on internal testing and community feedback.
Fixed:
Fixed all Effects spawning issues
Fixed camera collision while recording
Fixed lighting bugs
Fixed Sun brightness issues
Fixed reflection-related visual issues
These fixes should make recording, map presentation, and environmental setup more reliable.
🎛️ UI & Workflow Improvements
We have made several UI and workflow improvements to make the experience smoother and easier to understand.
Added / Improved:
Added a separate Effects Quality setting
Added a new left panel UI for the Steam Workshop screen
Added black fade animation between mode switches for a smoother experience
Moved Environmental Effects to a separate Viewbox tab
Tweaked 2D Export selection fill color
Added hover highlight to 2D Export selection
These changes are small individually, but together they make the overall workflow feel cleaner and more polished. Steam post image
🎨 Visual Improvements
We have also improved several visual systems to make maps look better during creation, screenshots, and recordings.
Improved:
Sky visuals
Lighting visuals
Fog visuals
Sun brightness
Reflection behavior
Environmental presentation
The goal is to make maps feel more atmospheric while avoiding extreme brightness, harsh reflections, or inconsistent lighting.
🧪 Known Notes
The Custom Asset Importer is a major new tool, and we will continue improving it based on your feedback.
Because imported 3D models can vary heavily in file size, material setup, polycount, scale, and optimization, some imported assets may require additional adjustment depending on the original model.
We will continue improving:
Custom asset handling
Import workflow clarity
Large asset performance
Material behavior
User guidance for supported file formats
Your feedback will help us make this tool stronger in future updates.
🔮 What’s Coming Next
After v1.8.0, our focus will continue toward making Master of Realms more stable, more flexible, and more powerful for creators.
Our next focus areas include:
More Custom Asset Import improvements
Better optimization for large maps
More export workflow polish
More UI/UX improvements
Continued bug fixing and stability work
More tutorial-style videos for new users
💬 Share Your Feedback
Please try the new Weather System and Custom Asset Importer, and let us know what works well, what feels confusing, and what you want improved next.
Your feedback directly helps us decide what to polish, fix, and prioritize in future updates.
Join the community / share feedback: Discord Channel
Watch update tutorial videos: [YouTube Channel
Steam Discussion Thread: Discord Feedback and Discussion
Thank you for continuing to support Master of Realms. This update is another major step toward making it a powerful worldbuilding, mapmaking, and tabletop creation tool.
— The Master of Realms Team
Source
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