Full notes
Full Master of Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- Performance
- UI and audio
- Workshop
Master of Realms changes
β¨ Features:
Effects
Overhauled existing Drawable Effects
New Tile and Object Effects
Added Spawn Effects for Tiles and Objects
Added Environmental Effects (enabled from Viewbox)
2D Export
Improved Digital 2D Export quality and reworked overall UX
Added UVTT and MP4 formats for wider compatibility
Added Digital 2D Export Area Selection
Misc
Added possibility to mirror a group of objects when holding Shift
π οΈ Bug Fixes
Fixed an issue where certain objects were not appearing on custom tiles in HexCrafter mode
Fixed incorrect object rotations occurring after undo and redo operations
Fixed Mountains being cut-off in 2D Export
Fixed crashes triggered during game viewport draw calls
Fixed a crash that occurred during path invalidation check
Fixed objects fading during Character control
Fixed Effect tool Density and Size sliders
Fixed Effect eraser inconsistencies
ποΈ UI
Added an overwrite warning popup to input settings
Removed delete button from individual custom tiles
Added confirmation popups for Remove and Unsubscribe actions in Steam Workshop to prevent accidental changes
Added two new core props objects to the toolbox
Source
Changelog.gg summarizes and formats this update. How we read updates.
