Full notes
Full Master of Realms update
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What changed
- Workshop
- Performance
- UI and audio
Master of Realms changes
β¨ Features
Added draw type restrictions for certain object groups β’ Added support for selecting multiple objects from the toolbox while holding Left Shift β’ Added custom tiles dependencies support for Steam Workshop maps β’ Allowed creating maps larger than 99x99 (Experimental)
π οΈ Bug Fixes
Enhanced responsiveness and overall interaction fluidity for multi-object selection β’ Fixed a crash that occurred when renaming a map with an empty title β’ Fixed an incorrect Ruins tile appearing in the Pyramids tile group β’ Fixed CityWall and CityRoad intersections for themed tiles β’ Fixed an issue where a grid slot became unselectable after deletion β’ Fixed a crash that occurred while duplicating objects
ποΈ UI
Added toolbox thumbnail preview for objects, characters, and effects β’ Enlarged 2D Export preview image for better visibility β’ Fixed Viewbox grid toggle button being too big β’ Added new toolbox icons for tiles and objects
π¨ Visual Changes
Fixed all scale and flickering issues for single objects of Cyberpunk, Modern, and Apocalypse themes
Source
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