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Latest Master of Chaos updates
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- Master of Chaos
Namnlös
Fixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens. Fixed vendor/Myles upgrades (discounts and upgrade…
Announcement4 changes1 numericFix - Master of Chaos
New deflect aura for incoming projectiles, rarity for reel, stronger luck
New patch is up, here's what changed: New deflect aura replaces the old incoming-projectile warning. It makes it much clearer exactly when you can deflect. Cactus enemy is no longer counterable, its projectiles can only…
Announcement3 changesFixGameplay - Master of Chaos
Projectile performance, wider map reveal and countdown when picking upgrades
Wider map reveal. You now uncover more of the world as you explore. Both the minimap and the full-screen map reveal a larger area around you. Settings Your "Gentleman's Game Break" choice in the main menu now sticks bet…
Announcement3 changesMapsPerformance - Master of Chaos
Counter Mastery & Counter Window Polis
Counters New Legendary Item: Counter Mastery. A single skill-based pickup that levels up every counter in your arsenal at once: Stun: explosion radius grows by 50%, catching more enemies in the AoE pushback. Laser: fire…
Patch notes4 changesGameplayBalance - Master of Chaos
Let me do my tutorial in peace update
Tutorial mode (heat 0 = Subject of Chaos). Half-power enemies, achievements disabled, ridiculously low Gentleman's break thresholds, enemy abilities (ShadowStep, Ranged etc) never trigger, extra waves clamped to one ene…
Announcement2 changes1 numericGameplay - Master of Chaos
Stop pounding me! update
Camera Settings You can now change the camera distance and Field of View. This is especially handy when you dont want to get pounded by bee projectiles in your back! In doubt? Zoom out! Main menu Fixed Ultimate loadout…
Patch notes7 changesFixUI/audio - Master of Chaos
No more camera in the face!
Camera Fix The camera no longer assaults you when you get close to obstructing layers. Instead of hitting you in the back or face, it sets the obstructing layer to transparent. Balance — GameBreak Thresholds Also bumped…
Patch notes3 changesGameplayBalance






