Full notes
Full Mass Exodus Redux update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
Mass Exodus Redux changes
- Roguehero
The overhaul of the game is finally done, and should fix almost every issue people have had with the game We’re sorry it took so long but it’s worth it! Here’s a quick summary of some of the bigger things that have changed, amongst others that didn't make the list! New!
New VR area for Main menu and lobby
Post processing effects for the Seeker to make the game much prettier!
Blind has been changed to distort, it no longer removes vision from the Seeker but makes it much harder to see
Pickup sphere for the right hand to make picking up androids much more accurate
Win / Lose screen unique for both players, as well as options to retry or quit the game
Ready up screen for the PC player has an extra step to show what inputs everyone is using and to confirm they’re working
More options for level customisation
Sensitivity for Mouse and Controllers can now be adjusted in game
A brightness slider has been added to the options menu
New loading screen
Teleporters now have icons on the mini-map
Reworked!
Completely new AI system which is smarter, quicker and better on performance
Mini-map has received a beautiful new look - which shows less of the map to stop players from just watching the seekers head
All animations have been updated for the rogue and androids
Seeker’s handheld remote (left hand) has new UI to show more accurate information
Lighting and effects have all received visual updates
Teleporters on The Core have received a new particle effect and transition animation
UI additions have been made to give the player guidance such as how many panels are left to turn off
Freeze AI has been adjusted so that all robots randomly stop within 0.5 seconds to allow the rogue time to react
Invisibility has received a new visual effect
Please check our other post for information on online changes.
Thankyou! The Polymerse Team
Source
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