HomeGamesUpdatesPricingMethodology
Steam News21 December 20178y ago

Mass Exodus v1.2 Patch Notes - The Rework

The overhaul of the game is finally done, and should fix almost every issue people have had with the game We’re sorry it took so long but it’s worth it!

Full notes

Full Mass Exodus Redux update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Performance
addedThe overhaul of the game is finally done, and should fix almost every issue people have had with the game We’re sorry it took so long but it’s worth it! Here’s a quick summary of some of the bigger things that have changed, amongst others that didn't make the list! New!
addedNew VR area for Main menu and lobby
removedBlind has been changed to distort, it no longer removes vision from the Seeker but makes it much harder to see
addedSensitivity for Mouse and Controllers can now be adjusted in game
addedA brightness slider has been added to the options menu
addedNew loading screen

Mass Exodus Redux changes

  • Roguehero
addedThe overhaul of the game is finally done, and should fix almost every issue people have had with the game We’re sorry it took so long but it’s worth it! Here’s a quick summary of some of the bigger things that have changed, amongst others that didn't make the list! New!
addedNew VR area for Main menu and lobby
removedBlind has been changed to distort, it no longer removes vision from the Seeker but makes it much harder to see
addedSensitivity for Mouse and Controllers can now be adjusted in game
addedA brightness slider has been added to the options menu

The overhaul of the game is finally done, and should fix almost every issue people have had with the game We’re sorry it took so long but it’s worth it! Here’s a quick summary of some of the bigger things that have changed, amongst others that didn't make the list! New!

  • New VR area for Main menu and lobby

  • Post processing effects for the Seeker to make the game much prettier!

  • Blind has been changed to distort, it no longer removes vision from the Seeker but makes it much harder to see

  • Pickup sphere for the right hand to make picking up androids much more accurate

  • Win / Lose screen unique for both players, as well as options to retry or quit the game

  • Ready up screen for the PC player has an extra step to show what inputs everyone is using and to confirm they’re working

  • More options for level customisation

  • Sensitivity for Mouse and Controllers can now be adjusted in game

  • A brightness slider has been added to the options menu

  • New loading screen

  • Teleporters now have icons on the mini-map

Reworked!

  • Completely new AI system which is smarter, quicker and better on performance

  • Mini-map has received a beautiful new look - which shows less of the map to stop players from just watching the seekers head

  • All animations have been updated for the rogue and androids

  • Seeker’s handheld remote (left hand) has new UI to show more accurate information

  • Lighting and effects have all received visual updates

  • Teleporters on The Core have received a new particle effect and transition animation

  • UI additions have been made to give the player guidance such as how many panels are left to turn off

  • Freeze AI has been adjusted so that all robots randomly stop within 0.5 seconds to allow the rogue time to react

  • Invisibility has received a new visual effect

Please check our other post for information on online changes.

Thankyou! The Polymerse Team

Source

Steam News / 21 December 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.