In this update7
Full notes
Full Masked Vale update
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What changed
- Balance
- Events
- UI and audio
- Gameplay
Masked Vale changes
Update 1.2 Notes
New Projectile Attacks
Fei
-Spectral Stab now spawns a fireball that deals 35 damage and burns for 3 ticks. -Base damage on the initial hit of Spectral Stab reduced by 35. -Spirit Stomp base damage and stagger magnitude (A hidden attribute that affects stunning) increased by 35.
Spectral Stab still deals more damage over time, and the same damage initially. Spirit Stomp has been buffed to encourage Fei players to dive into enemies and burst them down when it makes sense to.
Fumiko
-Fumiko's Neutral Secondary Attack, Retreat, now spawns a thrown kunai that deals a small amount of armor ignoring damage and bleeds foes for 3 ticks.
Sol
-1.1 Added chain reaction AoE damage from water attacks, Sol has very far reach without projectile attacks, and he has high armor and health, he will not be getting a projectile currently (Every one of his attacks is more or less a ranged attack).
Oni
-The third kick of Rapid Kicks produces a wave that extends the range of the attack, dealing 45 damage.
Spira
-Binding Chains, Skill 1, now creates a short ranged shadow wave that deals high damage.
New Features
-Every level now has a timer that changes colors to help you keep track of how long you have been on a level. This is useful for gauging how long you have to wait on "Survive!" levels and will be used in the future to determine random events.
-Boss fights now have a health bar.
-Increased the hitbox accuracy of every single enemy so attacks are more precise, allowing for more exact combos and gauging distance better.
-The character menu, default: Tab/ Back Button Xbox, now pauses gameplay.
Overall these changes add new projectiles and some polish. The timer is the first step towards increasing randomness as it will be useful later on in future updates.
Source
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