In this update5
Full notes
Full Masked Vale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Masked Vale changes
1.1 Update.
Changes ----------------------------------------------------------------------------------------------------
-Added Text explaining Fei's Healing Mechanics on the loading screen. -To use perk points, click on the perk you want to invest in after you level up, press Tab or Back Button (Defaults/Xbox Controller) to open the character menu, press E (Keyboard) / A Button(Xbox) or click on the perk to invest in.
1. Fei:
-None so far, Fei is pretty strong.
2. Fumiko:
-Bleed damage increased from 5 to 7 -Parry now unconditionally heals for 7 instead of 5 -Shadow's Blessing scaling changed from increasing all stats by 1 to 2 -Sprinting Stab now ignores armor -Gouge now deals 105 damage instead of 95 -The last hit of Flurry now ignores armor
-Max Mana reduced from 30 to 25 -Max Stamina increased from 50 to 55 -Movement speed increased from 2.25 to 2.75 -Health decreased from 85 to 75
-Parry now staggers for 1 second instead of 0.5 -Fumiko now falls slightly faster, but retains the same max jump height
Fumiko is now much faster and can deal a little more damage, but is less durable. She falls faster to further add to the overall speed of her kit.
3. Sol:
-Chill base damage increased from 3 to 4 -Primary/Secondary Attack damage increased 1-10 damage on all attacks -Healing Waters now immediately heals for 6 health on use -Geyser damage increased by 10, chill lasts 2 more ticks longer -Deluge Slash damage increased by 35 -Watery attacks now deal 15 armor ignoring damage that triggers per enemy hit, allowing Sol to stack enemies and burst them down with mana based attacks.
Sol was a little underpowered and has been brought up a little. His Skills 1 and 2 have been buffed and pushed in different directions, one is great for chilling and controlling, the other is great for burst damage and some control.His heal cannot be stacked so it now heals for a little bit up front and heals for 24 over time.
4. Oni:
-Oni can now double jump, and falls slightly slower -Oni's double jump creates a small shockwave that does a small amount of damage to foes and lifts them up slightly.
This is one of the more exciting changes, it adds new mechanical functionality to Oni, allowing for Air combos and makes her floaty. The main motivation behind this was to push Oni further away from Sol, the other heavy character, making her more position and damage oriented, while Sol is more of a grounded bruiser. It also allows for combos off of double jump and faster kicks.
5. Spira:
-Reaping now reduces health by 5 per rank instead of 3 -Bind base damage increase from 7 to 11 -Spiked Chains increase damage from 3 per rank to 5 -Shadow Fall - Spira now creates a shadowy ground attack when landing, regardless of how she got in the air, that deals a small amount of armor ignoring damage, 15 damage, scales with perk 5. There is a 1.25 second delay before a new Shadow Fall Damage object can spawn
Spira is in a good spot at the moment, this buff is to encourage the use of her DoT focused perks. Her burst damage perks remain very strong. I also added this new shadow fall ability that triggers off of landing to encourage combos and open up new methods of dealing extra damage. Reaping was also very overpowered, so it now comes at a higher health cost to invest in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
