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Steam News21 October 20258mo ago

New Gunsmith Graphics + Special Attachments

Hey guys, just a quick thing you might enjoy. Last month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics.

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Full Mars Tactics update

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Repeated intro

Hey guys, just a quick thing you might enjoy.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • Store
addedLast month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics. And share examples of how special attachments actually work in battle.
changedThere are now 6 gun frames. Each one looks unique and has strengths and weaknesses. For example, "Homebrew" is cheap to manufacture. "Buck" calculates hit-chance per projectile instead of per shot, so it's basically your shotgun maker. "Maschina" allows an extra special attachment. Etc.
changedEach frame can be improved in multiple ways (barrel length, caliber size, fire rate, etc). The number of improvements is limited by your research progress.
changedEach frame also supports 3 attachment slots: scope, stock and special.
changedSpecial attachments include everything from drone-targeting systems to M203-type launchers to cameras that record battle footage which can be converted into propaganda. The video below includes 5 examples of how they work in-battle.
changedAll told, there are about 50,000 completely different guns you can make. And if you include all the small and cosmetic differences, the number is about 100 million. And there are more attachments coming.

Mars Tactics changes

addedLast month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics. And share examples of how special attachments actually work in battle.
changedThere are now 6 gun frames. Each one looks unique and has strengths and weaknesses. For example, "Homebrew" is cheap to manufacture. "Buck" calculates hit-chance per projectile instead of per shot, so it's basically your shotgun maker. "Maschina" allows an extra special attachment. Etc.
changedEach frame can be improved in multiple ways (barrel length, caliber size, fire rate, etc). The number of improvements is limited by your research progress.
changedEach frame also supports 3 attachment slots: scope, stock and special.
changedSpecial attachments include everything from drone-targeting systems to M203-type launchers to cameras that record battle footage which can be converted into propaganda. The video below includes 5 examples of how they work in-battle.

Last month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics. And share examples of how special attachments actually work in battle.

I will do a deep-dive after more playtesting, but here's how the final design is shaping up:

  • There are now 6 gun frames. Each one looks unique and has strengths and weaknesses. For example, "Homebrew" is cheap to manufacture. "Buck" calculates hit-chance per projectile instead of per shot, so it's basically your shotgun maker. "Maschina" allows an extra special attachment. Etc.

  • Each frame can be improved in multiple ways (barrel length, caliber size, fire rate, etc). The number of improvements is limited by your research progress.

  • Each frame also supports 3 attachment slots: scope, stock and special.

  • Special attachments include everything from drone-targeting systems to M203-type launchers to cameras that record battle footage which can be converted into propaganda. The video below includes 5 examples of how they work in-battle.

  • All told, there are about 50,000 completely different guns you can make. And if you include all the small and cosmetic differences, the number is about 100 million. And there are more attachments coming.

HUGE thank you to Russ (@ahintoflime) who creates all the amazing 3D art for the game. The designs, models and textures are beautiful, and they slotted right into my existing framework. It's hard to describe the level of artistic and technical achievement. I've been toying with it for 2 months and still finding new things each day. I hope you will enjoy it.

And lastly, a special thank you to ZOHEI (@yakitate_aggai), who inspired us with his concept art. I'm happy to announce ZOHEI has agreed to do some official illustration work for the game.

Thanks everyone for supporting the game.

-Yuji (MH)

Source

Steam News / 21 October 2025

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