Repeated intro
Hey everyone! HUGE thanks to all 100 of you who've added Mansion University to your wishlist in less than a week! 😍 Your support as a solo dev (part-time after corporate job, self-taught Unity/Blender in 3+ months) means everything. Big shoutout to r/lewdgames – your feedback is gold! To celebrate, here's your **first look at core gameplay**: A student finishes her training at the elite adult academy, graduates, and gets assigned a job base on her developed stats. Steam post image
What changed
0 fixes2 additions1 change0 removals
addedHey everyone! HUGE thanks to all 100 of you who've added Mansion University to your wishlist in less than a week! 😍 Your support as a solo dev (part-time after corporate job, self-taught Unity/Blender in 3+ months) means everything. Big shoutout to r/lewdgames – your feedback is gold! To celebrate, here's your **first look at core gameplay**: A student finishes her training at the elite adult academy, graduates, and gets assigned a job base on her developed stats. Steam post image
added*Core mechanics tease**: • **Train stats**: Targeted sessions boost skills – higher gains with good "motivation"! • **Manage energy**: Overwork drops "energy", slowing progress. Balance wisely for max points multipliers. • **Strategic sim**:employ more talented teachers , schedule trainings, unlock career, students and new teachers.
changedEarly prototype – tuning energy/motivation for addictive loop. Thoughts? "More events for motivation boosts?" Feedback below!
Mansion University changes
addedHey everyone! HUGE thanks to all 100 of you who've added Mansion University to your wishlist in less than a week! 😍 Your support as a solo dev (part-time after corporate job, self-taught Unity/Blender in 3+ months) means everything. Big shoutout to r/lewdgames – your feedback is gold! To celebrate, here's your **first look at core gameplay**: A student finishes her training at the elite adult academy, graduates, and gets assigned a job base on her developed stats. Steam post image
added*Core mechanics tease**: • **Train stats**: Targeted sessions boost skills – higher gains with good "motivation"! • **Manage energy**: Overwork drops "energy", slowing progress. Balance wisely for max points multipliers. • **Strategic sim**:employ more talented teachers , schedule trainings, unlock career, students and new teachers.
changedEarly prototype – tuning energy/motivation for addictive loop. Thoughts? "More events for motivation boosts?" Feedback below!
**Core mechanics tease**: • **Train stats**: Targeted sessions boost skills – higher gains with good "motivation"! • **Manage energy**: Overwork drops "energy", slowing progress. Balance wisely for max points multipliers. • **Strategic sim**:employ more talented teachers , schedule trainings, unlock career, students and new teachers.
Early prototype – tuning energy/motivation for addictive loop. Thoughts? "More events for motivation boosts?" Feedback below!
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More updates soon!