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Steam News13 March 20263mo ago

Devlog #2: Motivation & Energy System – Don't Burn Out Your Students!

Hey everyone! Over a week has passed since our first devlog and hitting 100 wishlists – thank you so much for the support!

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Full Mansion University update

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Hey everyone! Over a week has passed since our first devlog and hitting 100 wishlists – thank you so much for the support! 🔥 As a solo dev working part-time after a corporate job, every wishlist and comment keeps me going. Today I want to dive deeper into the **core gameplay loop** of Mansion University: the **Motivation & Energy System**. Every student has two critical resources that you must carefully manage: • **Motivation** – Acts as a powerful multiplier for stat gains during training. – **Special Night Training** sessions are very exhausting, but they can dramatically increase motivation (high risk, high reward). – When a student successfully increases any stat through training on a given day → their motivation grows. – If on a particular day they **don't** gain any stats from training → their motivation starts to drop. • **Energy** – Limited resource that depletes during training. – Too low energy = slower progress and lower effectiveness. – You need to balance intense sessions with rest to avoid burnout. Steam post image **Two main types of training sessions:** 1. **Theoretical Classes** – Low energy cost → can be scheduled for many students at the same time. – Great for building a foundation. – **Hard cap** – stats cannot be increased beyond a certain level through theory alone. 2. **Practical Sessions** – Much more energy-intensive. – No upper limit on stat growth → essential for reaching the highest levels. – Usually done individually or in small groups → perfect for personal, intimate (lewd) training. The challenge is real: push too hard → students burn out and motivation crashes. Play it too safe → progress stalls because of the theoretical cap. Early prototype – numbers and events are still being tuned. **Your feedback is super valuable right now:** - Should Night Training give even bigger motivation boosts (but higher risk)? - How quickly should motivation decay on inactive days? - Would you like more group practical sessions or keep them mostly 1-on-1? Drop your thoughs in the comments!If you haven't already Every wishlist helps this project grow. 🚀 Weekly devlogs continue – see you next week! - red_moon_studio

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedHey everyone! Over a week has passed since our first devlog and hitting 100 wishlists – thank you so much for the support! 🔥 As a solo dev working part-time after a corporate job, every wishlist and comment keeps me going. Today I want to dive deeper into the **core gameplay loop** of Mansion University: the **Motivation & Energy System**. Every student has two critical resources that you must carefully manage: • **Motivation** – Acts as a powerful multiplier for stat gains during training. – **Special Night Training** sessions are very exhausting, but they can dramatically increase motivation (high risk, high reward). – When a student successfully increases any stat through training on a given day → their motivation grows. – If on a particular day they **don't** gain any stats from training → their motivation starts to drop. • **Energy** – Limited resource that depletes during training. – Too low energy = slower progress and lower effectiveness. – You need to balance intense sessions with rest to avoid burnout. Steam post image **Two main types of training sessions:** 1. **Theoretical Classes** – Low energy cost → can be scheduled for many students at the same time. – Great for building a foundation. – **Hard cap** – stats cannot be increased beyond a certain level through theory alone. 2. **Practical Sessions** – Much more energy-intensive. – No upper limit on stat growth → essential for reaching the highest levels. – Usually done individually or in small groups → perfect for personal, intimate (lewd) training. The challenge is real: push too hard → students burn out and motivation crashes. Play it too safe → progress stalls because of the theoretical cap. Early prototype – numbers and events are still being tuned. **Your feedback is super valuable right now:** - Should Night Training give even bigger motivation boosts (but higher risk)? - How quickly should motivation decay on inactive days? - Would you like more group practical sessions or keep them mostly 1-on-1? Drop your thoughs in the comments!If you haven't already Every wishlist helps this project grow. 🚀 Weekly devlogs continue – see you next week! - red_moon_studio

Mansion University changes

changedHey everyone! Over a week has passed since our first devlog and hitting 100 wishlists – thank you so much for the support! 🔥 As a solo dev working part-time after a corporate job, every wishlist and comment keeps me going. Today I want to dive deeper into the **core gameplay loop** of Mansion University: the **Motivation & Energy System**. Every student has two critical resources that you must carefully manage: • **Motivation** – Acts as a powerful multiplier for stat gains during training. – **Special Night Training** sessions are very exhausting, but they can dramatically increase motivation (high risk, high reward). – When a student successfully increases any stat through training on a given day → their motivation grows. – If on a particular day they **don't** gain any stats from training → their motivation starts to drop. • **Energy** – Limited resource that depletes during training. – Too low energy = slower progress and lower effectiveness. – You need to balance intense sessions with rest to avoid burnout. Steam post image **Two main types of training sessions:** 1. **Theoretical Classes** – Low energy cost → can be scheduled for many students at the same time. – Great for building a foundation. – **Hard cap** – stats cannot be increased beyond a certain level through theory alone. 2. **Practical Sessions** – Much more energy-intensive. – No upper limit on stat growth → essential for reaching the highest levels. – Usually done individually or in small groups → perfect for personal, intimate (lewd) training. The challenge is real: push too hard → students burn out and motivation crashes. Play it too safe → progress stalls because of the theoretical cap. Early prototype – numbers and events are still being tuned. **Your feedback is super valuable right now:** - Should Night Training give even bigger motivation boosts (but higher risk)? - How quickly should motivation decay on inactive days? - Would you like more group practical sessions or keep them mostly 1-on-1? Drop your thoughs in the comments!If you haven't already Every wishlist helps this project grow. 🚀 Weekly devlogs continue – see you next week! - red_moon_studio

Source

Steam News / 13 March 2026

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