HomeGamesUpdatesPricingMethodology
Steam News11 March 20266mo ago

The Demo will be available for Playtesting in April!

Hi guys, I hope you are all well! I. DEMO NEWS Playtests of the demo version will begin in April, and the demo will be available for the Steam Next Fest in October (if all goes well, but I'm confident it will!

Full notes

Full Mandated Fate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Maps
changedII. GAMEPLAY LOOP & NARRATIVE DESIGN ENHANCEMENTS Your loyalty to the Empire is central to the narrative design. You will encounter numerous situations whose outcome will depend on your loyalty score and mission success or failure. Early in the game, seemingly insignificant choices can later prove crucial.
changedEach situation will feature a complete gameplay loop, seamlessly integrated into the story.
changedHigh Risk, High Reward: Subversion often yields deeper secrets and better rewards, but the Empire is always watching. Every risk has a price. Will you pay it?
addedMany new details have been added, including lore, graphics, and performance optimization.
changedImproved dialogue and new optional dialogue
changedBetter UI and UI management

Mandated Fate changes

changedII. GAMEPLAY LOOP & NARRATIVE DESIGN ENHANCEMENTS Your loyalty to the Empire is central to the narrative design. You will encounter numerous situations whose outcome will depend on your loyalty score and mission success or failure. Early in the game, seemingly insignificant choices can later prove crucial.
changedEach situation will feature a complete gameplay loop, seamlessly integrated into the story.
changedHigh Risk, High Reward: Subversion often yields deeper secrets and better rewards, but the Empire is always watching. Every risk has a price. Will you pay it?
addedMany new details have been added, including lore, graphics, and performance optimization.
changedImproved dialogue and new optional dialogue

Hi guys, I hope you are all well!

I. DEMO NEWS

Playtests of the demo version will begin in April, and the demo will be available for the Steam Next Fest in October (if all goes well, but I'm confident it will!) - just join the Discord https://discord.gg/2s2sWGVt or comment this post if you'd like to participate

Several changes to the demo's format:

  • I initially wanted to create a dedicated story for the demo. This story has been written, but it's far too time-consuming to integrate everything, and too complicated to organize since I'm a solo developer.

  • The demo will therefore be a condensed version of the beginning of the main story. I'm making sure this beginning doesn't feel like a tutorial by quickly getting to the heart of the matter.

  • The story that was written for the demo will be integrated later and will be released at or after the final release.

II. GAMEPLAY LOOP & NARRATIVE DESIGN ENHANCEMENTS Your loyalty to the Empire is central to the narrative design. You will encounter numerous situations whose outcome will depend on your loyalty score and mission success or failure. Early in the game, seemingly insignificant choices can later prove crucial.

Each situation will feature a complete gameplay loop, seamlessly integrated into the story.

  • Social Posturing: Manage your status through dialogue and behavior.

  • The Pivot: Choose to conform or risk a Subversive Action.

  • The Mission: Investigate, hack, or act based on your choice.

  • Systemic Resolution: Accept the consequences. Success or failure depends on how you navigated the previous steps.

High Risk, High Reward: Subversion often yields deeper secrets and better rewards, but the Empire is always watching. Every risk has a price. Will you pay it?

III. OTHER VARIOUS UPDATES

Many new details have been added, including lore, graphics, and performance optimization.

  • More lore, in the form of text, posters, videos on in-game screens

  • Improved dialogue and new optional dialogue

  • Much more stable launch: smoother loading

  • Better UI and UI management

  • Map boundaries are now well integrated

  • Some draft areas have been completed

  • etc.

IV. TWO IMPORTANT POINTS ABOUT SOUND

  • The sound design has progressed, but there's still a lot of work about integration for a professional result

  • The voice acting hasn't progressed much, but it's still planned - A huge thank you to all the voice actors who have participated so far!

Thanks so much for your support, and I hope you'll enjoy the demo! _______

ːsteamthumbsupː If you haven't already, please Wishlist Mandated Fate!! It's the best way to support the project! ːsteamthumbsupː

Source

Steam News / 11 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.