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Steam News27 April 20264mo ago

Controller Support, UI Overhaul, Real Lip Sync & Demo news!

Hi everyone! Controller Support in Widgets: I'm thrilled to announce that the game is finally compatible with controllers, in addition to keyboard and mouse!

Full notes

Full Mandated Fate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Performance
changedController Support in Widgets:
changedUsing Common UI (Epic Games)
addedYou can now navigate widgets with your preferred controller.
changedThe button icons display correctly depending on the controller used.
changedThe in-game key bindings have also been improved.
changedUI Overhaul

Mandated Fate changes

changedController Support in Widgets:
changedUsing Common UI (Epic Games)
addedYou can now navigate widgets with your preferred controller.
changedThe button icons display correctly depending on the controller used.
changedThe in-game key bindings have also been improved.

Hi everyone!

Controller Support in Widgets:

  • I'm thrilled to announce that the game is finally compatible with controllers, in addition to keyboard and mouse!

  • Xbox, Generic, PS4 & PS5 (still some WIP for Plasytation controllers) gamepads

  • The adaptation was complex, but it's finally about to be done!

  • Using Common UI (Epic Games)

  • You can now navigate widgets with your preferred controller.

  • The button icons display correctly depending on the controller used.

  • The in-game key bindings have also been improved.

UI Overhaul

The addition of controller support provided an opportunity to refine the user interface and give it a more professional look. I tried to offer a less "original" but more consistent and common style to provide a familiar user experience.

Lip synch:

The characters now benefit from real-time lip-sync! Thanks to the excellent Metahuman Lip Sync plugin and the invaluable help of the developer:

  • Lip-sync is calculated in real time, allowing for precise and modular animations. Creating each animation individually for each line of dialogue, as I did previously, was impossible to maintain for the entire game.

  • Therefore, any new dialogue audio file will be automatically integrated into the system, and lip-syncing will be possible.

Demo playtests and news:

  • The playtests are ongoing already provided awesome feedback, allowing me to make numerous improvements.

  • The demo was lengthened because most players felt it ended too soon (approximately 40 minutes instead of 20 minutes, not counting free exploration).

  • Support of DLSS Ray Reconstruction

  • New amazing voice actors have participated in the dubbing!

  • I'll try to release the demo publicly in May; that should be fine, but I prefer not to rush things.

TO BE PART OF THE PLAYTEST PLEASE JOIN THE DISCORD: https://discord.gg/hDKBW5SH7

THANK YOU SO MUCH EVERYONE FOR YOUR SUPPORT! ːsteamhappyː

Source

Steam News / 27 April 2026

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