A major milestone is about to be reached for the project
Major Beta update is coming Overhaul of the loyalty system (which is one of the major game mechanics), ranging from "Dissident" to "Loyal." It can be seen as an equivalent of morality or honor.
Full notes
Full Mandated Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions4 changes0 removals
Compatibility
UI and audio
Gameplay
changedMajor Beta update is coming
changedOverhaul of the loyalty system (which is one of the major game mechanics), ranging from "Dissident" to "Loyal." It can be seen as an equivalent of morality or honor. Depending on your behavior and choices, the story changes. Until now, it wasn't very well implemented; the changes weren't tangible. I'm currently implementing the storyline changes for the part of the story already integrated. The interface has also been improved, displaying a clear bar and discreet widgets signaling that you're leaning towards one side or the other. - This also conducts to necessary level design improvement, to ensure a better introduction to the mechanic and better guidance
changedThe film noir look, still with a touch of retro-futurism, is also being improved - mainly for building interiors
changedHere are some images of the ongoing visuals improvements (Work in progress), in line with recent improvements to building interiors Bennet's Office
Mandated Fate changes
changedMajor Beta update is coming
changedOverhaul of the loyalty system (which is one of the major game mechanics), ranging from "Dissident" to "Loyal." It can be seen as an equivalent of morality or honor. Depending on your behavior and choices, the story changes. Until now, it wasn't very well implemented; the changes weren't tangible. I'm currently implementing the storyline changes for the part of the story already integrated. The interface has also been improved, displaying a clear bar and discreet widgets signaling that you're leaning towards one side or the other. - This also conducts to necessary level design improvement, to ensure a better introduction to the mechanic and better guidance
changedThe film noir look, still with a touch of retro-futurism, is also being improved - mainly for building interiors
changedHere are some images of the ongoing visuals improvements (Work in progress), in line with recent improvements to building interiors Bennet's Office
Major Beta update is coming
Overhaul of the loyalty system (which is one of the major game mechanics), ranging from "Dissident" to "Loyal." It can be seen as an equivalent of morality or honor. Depending on your behavior and choices, the story changes. Until now, it wasn't very well implemented; the changes weren't tangible. I'm currently implementing the storyline changes for the part of the story already integrated. The interface has also been improved, displaying a clear bar and discreet widgets signaling that you're leaning towards one side or the other. - This also conducts to necessary level design improvement, to ensure a better introduction to the mechanic and better guidance
The film noir look, still with a touch of retro-futurism, is also being improved - mainly for building interiors
I always work in cycles, several hours on the mechanics, then the graphics etc... it allows me to always vary the pleasure and never get bored!
Here are some images of the ongoing visuals improvements (Work in progress), in line with recent improvements to building interiors Bennet's Office