Hi! This post is just a summary of several recent improvements the game has received.
Full notes
Full Mandated Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Events
Maps
changedHi! This post is just a summary of several recent improvements the game has received.
changedMany thanks to the community of testers on Discord who are helping me fix many bugs and suggesting relevant improvements :)
addedNew dynamic weather: experience intense rain events for an even more captivating atmosphere!
changedMore animations and overall animation improvements: In idle mode, characters benefit from more variable animations, to make them more lively. The transition between their animations has also been improved. Important to note that the long-term goal is to have MetaHuman quality characters. However, I prefer to move forward with the characters I have at the moment. Technically, things are done in such a way that it will not prevent me from replacing the current characters with better ones in the long term.
addedNew side activity link to the loyalty system: identify anti-imperial behaviors
addedBetter minimap, new world map
Mandated Fate changes
changedHi! This post is just a summary of several recent improvements the game has received.
changedMany thanks to the community of testers on Discord who are helping me fix many bugs and suggesting relevant improvements :)
addedNew dynamic weather: experience intense rain events for an even more captivating atmosphere!
changedMore animations and overall animation improvements: In idle mode, characters benefit from more variable animations, to make them more lively. The transition between their animations has also been improved. Important to note that the long-term goal is to have MetaHuman quality characters. However, I prefer to move forward with the characters I have at the moment. Technically, things are done in such a way that it will not prevent me from replacing the current characters with better ones in the long term.
addedNew side activity link to the loyalty system: identify anti-imperial behaviors
Hi! This post is just a summary of several recent improvements the game has received.
Many thanks to the community of testers on Discord who are helping me fix many bugs and suggesting relevant improvements :)
New dynamic weather: experience intense rain events for an even more captivating atmosphere!
More cutscenes, better transitions between scenes
AdjustedMore animations and overall animation improvementsIn idle mode, characters benefit from more variable animations, to make them more lively. The transition between their animations has also been improved. Important to note that the long-term goal is to have MetaHuman quality characters. However, I prefer to move forward with the characters I have at the moment. Technically, things are done in such a way that it will not prevent me from replacing the current characters with better ones in the long term.
More dialogues and micro scenes in the streets, to deepen the lore and reinforce the lively side
New side activity link to the loyalty system: identify anti-imperial behaviors
Better minimap, new world map
Level streaming with real home menu
Multi saves system
Advancements in the story integration
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