Hi everyone! I finally added drivable vehicles to Mandated Fate! With the map getting larger, it felt like a necessary step — and I hope it will open up new, fun gameplay possibilities.
Full notes
Full Mandated Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
Maps
Gameplay
addedI finally added drivable vehicles to Mandated Fate! With the map getting larger, it felt like a necessary step — and I hope it will open up new, fun gameplay possibilities. There's also now a working vehicle damage system to make it feel more dynamic and reactive.
addedOn top of that, daytime is finally in! Until now, the game was stuck in endless night. Adding daylight allowed me to explore a whole new range of lighting moods and atmosphere. Still a work in progress, but I hope you enjoy the direction it’s taking!
Mandated Fate changes
addedI finally added drivable vehicles to Mandated Fate! With the map getting larger, it felt like a necessary step — and I hope it will open up new, fun gameplay possibilities. There's also now a working vehicle damage system to make it feel more dynamic and reactive.
addedOn top of that, daytime is finally in! Until now, the game was stuck in endless night. Adding daylight allowed me to explore a whole new range of lighting moods and atmosphere. Still a work in progress, but I hope you enjoy the direction it’s taking!
Hi everyone!
I finally added drivable vehicles to Mandated Fate! With the map getting larger, it felt like a necessary step — and I hope it will open up new, fun gameplay possibilities. There's also now a working vehicle damage system to make it feel more dynamic and reactive.
On top of that, daytime is finally in! Until now, the game was stuck in endless night. Adding daylight allowed me to explore a whole new range of lighting moods and atmosphere. Still a work in progress, but I hope you enjoy the direction it’s taking!