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Steam News10 January 20215y ago

Malmyr: State of the game (10.01.2021)

Hello there! I hope you all had a great start into 2021! First things first: We are on track with our plans detailed late last year (The future of Malmyr) and will continue following that path.

Full notes

Full Malmyr update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there!

What changed

0 fixes1 addition8 changes0 removals
  • Gameplay
  • Workshop
  • Performance
  • UI and audio
changedFirst things first: We are on track with our plans detailed late last year ( The future of Malmyr ) and will continue following that path.
addedUX-Improvement-Patch 2The second UX improvement patch is taking shape and the first small features are now available for testing on the experimental branch. We have put some more settings (resolution and vsync) into the settings menu and added a new building: The "Workshop".
changedUX-Improvement-Patch 2It will be unlocked in the "Into Darkness Mission" and gives players who don't like clicking on the Dwarven Light all the time a building to do that for them. For now the icon of the Workshop only uses a default icon, so don't be confused by that. We took the feedback we got on that issue to heart and decided to make the workshop even more useful. Putting the Workshop next to a building that produces something will "buff" the amounts that can be produced there.
changedUX-Improvement-Patch 2Try out the Workshop and tell us, if you like it and if you find any bugs!
changedOn-Board graphics card crashesWe have collected multiple reports of people using an on-board Intel GPU from the 5xx or 6xx series. After some research we found out, that there is a general issue with the render pipeline we are using and these GPU's. Even though we do know, that these GPU's are not in our "Minimal hardware configuration", we at least would like to try to allow those players to play Malmyr. But right now there is no real solution apparent. We will keep you posted on that.
changedA side note on localizationAs our roadmap shows, we will make it possible to translate Malmyr. After getting some quotes on professional translation pricing we quickly found out, that there is no way we can get this done professionally for this project. So we are exploring other possiblities. One idea we MIGHT go for, for languages where we are not able to get an actual translator, could be AI based translations. These have become very good by now and will be better than no translation at all. If we do this, we will make clear what languages have been translated manually and which languages we translated by AI. We will update you on this too, as soon as we decided more.

Malmyr changes

changedFirst things first: We are on track with our plans detailed late last year ( The future of Malmyr ) and will continue following that path.
addedThe second UX improvement patch is taking shape and the first small features are now available for testing on the experimental branch. We have put some more settings (resolution and vsync) into the settings menu and added a new building: The "Workshop".
changedIt will be unlocked in the "Into Darkness Mission" and gives players who don't like clicking on the Dwarven Light all the time a building to do that for them. For now the icon of the Workshop only uses a default icon, so don't be confused by that. We took the feedback we got on that issue to heart and decided to make the workshop even more useful. Putting the Workshop next to a building that produces something will "buff" the amounts that can be produced there.
changedTry out the Workshop and tell us, if you like it and if you find any bugs!
changedWe have collected multiple reports of people using an on-board Intel GPU from the 5xx or 6xx series. After some research we found out, that there is a general issue with the render pipeline we are using and these GPU's. Even though we do know, that these GPU's are not in our "Minimal hardware configuration", we at least would like to try to allow those players to play Malmyr. But right now there is no real solution apparent. We will keep you posted on that.

I hope you all had a great start into 2021!

First things first: We are on track with our plans detailed late last year (The future of Malmyr) and will continue following that path.

UX-Improvement-Patch 2

The second UX improvement patch is taking shape and the first small features are now available for testing on the experimental branch. We have put some more settings (resolution and vsync) into the settings menu and added a new building: The "Workshop".

It will be unlocked in the "Into Darkness Mission" and gives players who don't like clicking on the Dwarven Light all the time a building to do that for them. For now the icon of the Workshop only uses a default icon, so don't be confused by that. We took the feedback we got on that issue to heart and decided to make the workshop even more useful. Putting the Workshop next to a building that produces something will "buff" the amounts that can be produced there.

Try out the Workshop and tell us, if you like it and if you find any bugs!

On-Board graphics card crashes

We have collected multiple reports of people using an on-board Intel GPU from the 5xx or 6xx series. After some research we found out, that there is a general issue with the render pipeline we are using and these GPU's. Even though we do know, that these GPU's are not in our "Minimal hardware configuration", we at least would like to try to allow those players to play Malmyr. But right now there is no real solution apparent. We will keep you posted on that.

A side note on localization

As our roadmap shows, we will make it possible to translate Malmyr. After getting some quotes on professional translation pricing we quickly found out, that there is no way we can get this done professionally for this project. So we are exploring other possiblities. One idea we MIGHT go for, for languages where we are not able to get an actual translator, could be AI based translations. These have become very good by now and will be better than no translation at all. If we do this, we will make clear what languages have been translated manually and which languages we translated by AI. We will update you on this too, as soon as we decided more.

If you are happy with Malmyr and want to help us out, don't forget to leave a review in Steam. We still don't have enough reviews to even get a rating. Should you have some issue with Malmyr and are holding back on your review because of that, don't hesitate to contact us. We can only solve problems we know about!

As always: Thank you for reading and you are making dreams come true!

Yours, René

Source

Steam News / 10 January 2021

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