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Steam News31 December 20205y ago

The UX-Imrovement-Update 1 is now available.

Hello there! We collected all that valuable feedback we received since we launched Malmyr and came up with this patch fancily called The "UX-Improvement-Patch-1". Read the changelog carefully.

In this update8

Full notes

Full Malmyr update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there!

What changed

5 fixes5 additions9 changes6 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
changedThere are still two bigger bugs hitting Linux users in the game. We think it might be some issue related to our rune display at the right of the screen. The display will be revamped in Patch UX2 and hopefully this solves these bugs.
addedWave 2020 a goodbye and welcome the new year =). Stay healthy and take care of your families AND yourselves. <3
addedGeneralHappy new year! There are fireworks on the roads now that can be triggered by clicking.
removedUX-ImprovementsPlacing of base resource producing buildings now no longer destroys the resource it was placed on. This counts for Woodcutter's Huts, Clay Pits, Quarries and Mines. Example: Selling a Clay Pit now leaves Clay Soil on the tile rather than wasteland.
removedUX-ImprovementsBuildings that are not yet finished now can no longer accept resources not needed for build costs.
addedUX-ImprovementsAdded production information to the building tooltip.
spawn ratio of Copper to Tin from 4:14spawn ratio of Copper to Tin from 4: increased, buffIron Mines needed for mission objectives21Iron Mines needed for mission objectives decreased, nerfSilver Mines needed for mission objectives21Silver Mines needed for mission objectives decreased, nerf

Malmyr changes

changedThere are still two bigger bugs hitting Linux users in the game. We think it might be some issue related to our rune display at the right of the screen. The display will be revamped in Patch UX2 and hopefully this solves these bugs.
addedWave 2020 a goodbye and welcome the new year =). Stay healthy and take care of your families AND yourselves. <3
addedHappy new year! There are fireworks on the roads now that can be triggered by clicking.
removedPlacing of base resource producing buildings now no longer destroys the resource it was placed on. This counts for Woodcutter's Huts, Clay Pits, Quarries and Mines. Example: Selling a Clay Pit now leaves Clay Soil on the tile rather than wasteland.
removedBuildings that are not yet finished now can no longer accept resources not needed for build costs.

We collected all that valuable feedback we received since we launched Malmyr and came up with this patch fancily called The "UX-Improvement-Patch-1".

Read the changelog carefully. We tried to sort it well and put the most important stuff to the top. Tell us what you think!

There are still two bigger bugs hitting Linux users in the game. We think it might be some issue related to our rune display at the right of the screen. The display will be revamped in Patch UX2 and hopefully this solves these bugs.

Wave 2020 a goodbye and welcome the new year =). Stay healthy and take care of your families AND yourselves. <3

Yours, René

Changelog v1.2.2 (UX-Improvement-Patch 1)

General

  • Happy new year! There are fireworks on the roads now that can be triggered by clicking.

UX-Improvements

  • There are now difficulty settings, accessible in the main menu. Customize the game to your liking.

  • Placing of base resource producing buildings now no longer destroys the resource it was placed on. This counts for Woodcutter's Huts, Clay Pits, Quarries and Mines. Example: Selling a Clay Pit now leaves Clay Soil on the tile rather than wasteland.

  • Buildings that are not yet finished now can no longer accept resources not needed for build costs.

  • Added production information to the building tooltip.

  • The Town Center's radius (and other buildings that have an area of effect) display now is emphasized more.

  • The story dialogue panel now no longer is also closed when closing the settings menu with ESC.

  • The building information panel now shows cleary, that a building has no upkeep as long as it is paused.

  • Improved the upgrade and sell buttons in the building information, to make them more recognizable as buttons.

  • Placing of base resource producing buildings now no longer destroys the resource it was placed on. This counts for Woodcutter's Huts, Clay Pits, Quarries and Mines. Example: Selling a Clay Pit now leaves Clay Soil on the tile rather than wasteland.

  • Renamed the Town Center to "Royal Trading Post". This hopefully clears some confusion whether it is a storage or selling resources.

  • Renamed the in-game Quit button from "Quit Game" to "Quit Mission".

  • There are now difficulty settings, accessible in the main menu. Customize the game to your liking.

  • Moved building cost to the center of the building information panel.

  • Added a setting to allow switching between WASD- and ZQSD-Scrolling for AZERTY-Keyboard users.

General Bugfixes

  • Fixed multiple typos throughout the game.

  • Fixed Keyboard-Scrolling being FPS dependant.

  • Fixed a lighting issue with the character portraits in the dialogue panel.

  • Fixed a display error of the rune crafting subgame on ultra wide displays.

  • Fixed a bug were corrupted savegames could cause the save menu not to load properly.

Mission 1

  • Improved description of mission objectives.

  • Added an additional mission objective splitting up the process of building the first town, to make it easier to grasp.

  • Removed the build limit on roads.

Mission 2

  • Increased the spawn ratio of Copper to Tin from 4:1 to 4:2.

Mission 3

  • Made Storage available for building from the beginning of the mission.

Mission 8

  • Reduced Iron Mines needed for mission objectives from 2 to 1.

  • Reduced Silver Mines needed for mission objectives from 2 to 1.

Mission 9

  • All mines are buildable now. Just in case if the corresponding hill magically appears.

  • The Alchemists now no longer produce raw resources.

Source

Steam News / 31 December 2020

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