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Steam News2 December 20205y ago

Changelog for version v0.1 on the experimental branch

Changelog v0.1 (Experimental branch) This patch fixes a couple of bugs, makes some gameplay improvements and changes the denotation for versions.

Full notes

Full Malmyr update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
changedThis patch fixes a couple of bugs, makes some gameplay improvements and changes the denotation for versions. This version also will break save games , but your campaign progress should be fine. Please contact me, if your campaign progress was deleted, I might be able to help you out.
addedGeneral: - Added a small delay before the first dialogue of a mission pops up, so that the starting building spawn animations can play properly before being paused.
addedRunes: - Runes now can also terraform forests, clay soil, rock soil and ore hills. - Added additional spawnable ruins to missions 6, 8, 9, 10.
fixedFixes: - Fixed a display bug where unused visual effects were still displayed. - Fixed lighting settings to hopefully produce less artifacts in mission "Into the Darkness". - Fixed character idle animations being paused with the game. - Fixed multiple typos. - Fixed a tooltip display bug in the rune crafting panel. - Fixed a bug where ruins could potentially spawn in water. - Fixed two bugs with achievements not being able to be fulfilled.

Malmyr changes

changedThis patch fixes a couple of bugs, makes some gameplay improvements and changes the denotation for versions. This version also will break save games , but your campaign progress should be fine. Please contact me, if your campaign progress was deleted, I might be able to help you out.
addedGeneral: - Added a small delay before the first dialogue of a mission pops up, so that the starting building spawn animations can play properly before being paused.
addedRunes: - Runes now can also terraform forests, clay soil, rock soil and ore hills. - Added additional spawnable ruins to missions 6, 8, 9, 10.
fixedFixes: - Fixed a display bug where unused visual effects were still displayed. - Fixed lighting settings to hopefully produce less artifacts in mission "Into the Darkness". - Fixed character idle animations being paused with the game. - Fixed multiple typos. - Fixed a tooltip display bug in the rune crafting panel. - Fixed a bug where ruins could potentially spawn in water. - Fixed two bugs with achievements not being able to be fulfilled.

Changelog v0.1 (Experimental branch)

This patch fixes a couple of bugs, makes some gameplay improvements and changes the denotation for versions. This version also will break save games, but your campaign progress should be fine. Please contact me, if your campaign progress was deleted, I might be able to help you out.

General: - Added a small delay before the first dialogue of a mission pops up, so that the starting building spawn animations can play properly before being paused.

Runes: - Runes now can also terraform forests, clay soil, rock soil and ore hills. - Added additional spawnable ruins to missions 6, 8, 9, 10.

Fixes: - Fixed a display bug where unused visual effects were still displayed. - Fixed lighting settings to hopefully produce less artifacts in mission "Into the Darkness". - Fixed character idle animations being paused with the game. - Fixed multiple typos. - Fixed a tooltip display bug in the rune crafting panel. - Fixed a bug where ruins could potentially spawn in water. - Fixed two bugs with achievements not being able to be fulfilled.

Source

Steam News / 2 December 2020

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