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Steam News3 August 202613d ago

Dev Log 40

The first post-EArelease update! A quick disclaimer for people who haven't seen one of my dev update videos before: These are released on the first Monday of every month and are meant to show what I have been working on

Full notes

Full MALEDICTOR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes7 additions6 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
addedAdded more achievements
fixedFixed weapon select bug
changedImproved menu navigation
changedImproved weapon select
addedAdded scrolling sprites
removedRemoved another emitter

MALEDICTOR changes

addedAdded more achievements
fixedFixed weapon select bug
changedImproved menu navigation
changedImproved weapon select
addedAdded scrolling sprites

The first post-EArelease update!

A quick disclaimer for people who haven't seen one of my dev update videos before:

These are released on the first Monday of every month and are meant to show what I have been working on. I want patches to have enough content in them so that they feel meaningful but I don't want you to have to go through months of silence wondering if development on the game has stopped. So I make these monthly dev logs to show the changes / progress made and explain them.

Because I am the only person working on MALEDICTOR I am prioritizing working on the game over putting higher production value into these videos. They aren't edited down so they can be a bit long sometimes and I don't write a script so I can ramble a bit.

These are all changes made from 6 July - 3 Aug, so some of these changes are already in the game while others are going to appear in future patches.

  • Added more achievements

  • Fixed weapon select bug

  • Improved menu navigation

  • Improved weapon select

  • Added scrolling sprites

  • Game released in Early Access

  • Removed another emitter

  • Corrected RU Localization

  • Added clarity to multi-switches

  • Fixed E1M6 attic window being breakable

  • Moved E1M5 enemy spawn trigger to make more sense

  • Destructibles will no longer bleed

  • Resized menu element

  • E1M5 now has secrets

  • Restarting too fast no longer makes you stay dead

  • Fixed a bug preventing achievements from working

  • Added deadzones to help controllers with stick drift

  • Increased maximum volume levels

  • Progress on E2M1

  • Added icon to Twitch.TV

  • Small additions to E1M1

  • More sprites

  • Made burning and bleeding effects more noticeable

  • Fixed bowling game bug

  • Fixed TV collision bug

  • Fixed adrenaline bug with new weapons

  • Fixed door collision bug

  • Added new collision channel

  • Fixed audio ducking

  • Fixed radio occlusion

  • Restructured weapon firing code

  • Increased blood impact size on E1 boss

  • More models

  • More materials

  • Fixed TV audio bug

Source

Steam News / 3 August 2026

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