Full notes
Full MALEDICTOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
MALEDICTOR changes
MALEDICTOR has now received its first official patch! Or hotfix. Whatever.
First off, I want to say thank you to everybody who has bought the game. The early support has meant a lot especially since the game has already been in development for 2 years just to get to this point.
Secondly, thank you to everybody who has given me feedback and reported bugs- notably a particularly game-breaking one.
Finally, if you have played the game and enjoyed it please leave a review. The game is currently stuck in a bit of a limbo until it gets a certain amount of reviews + purchases so these early reviews are exceptionally helpful for the game.
Now on to the actual fixes:
Removed a leftover 3d emitter from breaking the TVs and switched it to an animated sprite like everything else
Corrected a Russian localization
Added clarity to multi-switches to reduce confusion in E1M4
Fixed the E1M6 attic window to no longer be breakable
Moved an enemy spawn trigger in E1M5 to make more sense
Destructibles will no longer bleed
Resized a menu element
E1M5 now has secrets
Restarting too fast no longer makes you stay dead*
*This was a major one that was causing people to be invisible to enemies, kill themselves on left clicking, and be running an inch off the floor
Achievements should now unlock
Source
Changelog.gg summarizes and formats this update. How we read updates.
