Full notes
Full MALEDICTOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
MALEDICTOR changes
Okay now the game has its first actual patch.
I wanted to wait a little bit longer so I could release a patch with more to it but there was a bug that was too important to fix. So instead of a patch it's more like a bug fix with some minor additions.
Gameplay
Slight adjustments to the house in E1M1
Graphics
Added extra decoration sprites
Made bleeding and burning DOT (damage over time) effects more noticeable
Audio
Increased maximum volume levels from 200% to 300%
Increased player character voice volume by 15%
Increased radio volume by 20%
Bug Fixes
The Providence Key indicator in E1M1 is no longer hidden inside the shack wall
Fixed the bowling minigame breaking on the 10th frame
Added a failsafe to the bowling minigame (if it for some reason won't cycle the pins, just wait)
Fixed a collision issue with TVs
Using adrenaline with the Peccary, Judgement, and Umpire no longer breaks your weapons
Known Bugs
Audio ducking during arcade games and radio shows doesn't work in the packaged game
I'll be working on fixing the audio ducking issue pretty much immediately so expect a hotfix for that to be coming very soon. It should fix an issue that some people were having with hearing the radio shows. I'd have included it here but I felt that fixing the adrenaline issue with the secondary pistol, shotgun, and SMG should be done immediately.
Source
Changelog.gg summarizes and formats this update. How we read updates.
