Full notes
Full MALEDICTOR update
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What changed
- Fixes
- Gameplay
- UI and audio
- Events
- Balance
- Performance
MALEDICTOR changes
Big progress this month!
Fixed collisions, particularly in E1M1
Fixed starting weapon bug
Can now switch to empty weapons
Faster weapon switching
Added enemy weapon inaccuracy
Adjusted movable wall sounds
Added sound blockers
Touching enemies now alerts them
Fixed save / load bug
Added switches
Added more sprites
Added more level textures
Improved destructibles
Improved soda can physics
Fixed door sprites
Fixed door open / closing
Fixed enemies shooting through walls
Added vision check to enemies shooting
Adjusted fire damage
Improved damage floors
Expanded switch compatability
Performance improvement on nearly every light
Nearly finished E1M3
Source
Changelog.gg summarizes and formats this update. How we read updates.
