Full notes
Full Make your Move update
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Repeated intro
Hello guys! I've been busy these days, so it gave me time to think and read feedback from players. The reality is that the game need a lot changes, rebalance and there is a lot of system, where people get confused or struggle to play and is not fun (what should be the top priority).
What changed
- Balance
- Gameplay
- Events
- Server
The good point is that people has understood the rotate and combine core, and found it nice. So this is where I want to start again, back some steps, rethink how the gameplay loop should be with this mechanics and find a way to make it more fun. To give you some numbers about the playtest it got 56 players with an average playtime of 10 min, 0 comments, on Itchio has been worst it just got 3 players cuz I participated in a jam to give and recieve feedback from others devs.
Also in the last months I have been seriously looking and talking with a lot of publishers to try to get some fund and be able to focus on the game 100% of my time. Trying to participate in events to recieve more feedback. Resume: I got rejected by all the publishers and discarded by the events to show the game.
All of this combined push me to a really stressed situation where I just overthink all day what I'm doing wrong and how can I fix it. So that's what I've started to do, improve my game design skill by playing other roguelikes and analyze all. To disconnect a bit from all of this I participated in a game jam last weekend, just for fun and try some ideas I had, I just made the game alone in like 2 days, and forget about it. Well, it got 500 players in 3 days, lot of comments and the 7th place with double of the average voting count. I feel like a clown these days. A side prototype got x10 engagement than my main project. That's what confirmed me that is something wrong with the actual gameplay loop and need to be change 100%.
Another thing, I've back to work from vacation so I have less time than this summer. This is not an excuse or don't take as I'm gonna leave the game, I love making games, I like so much Make your Move and for this reasons I want to bring and create the best I can even if that means to redo things that don't fit well.
I'm just going to back where dev is fun and not overthink all things. I have now some dev contacts that can bring me some feedback if I need that is so great. Release a game is hard, so thanks for stay here it helps a lot. AtypicalCroqueta Steam post image
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