*Before we start, let me say this--About the recent tragedy, I have my thoughts with those who suffered and/or are still suffering from it. Meanwhile, I condemn those who brought the suffering to this world.
Full notes
Full Maiden City: The Last Collateral Damage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Maps
Store
addedHello, my favorite Maiddies! This is Uirusu!This one is not only one of my favorite artworks I made with pixel art, but also the first one I made after I applied a new painting method to this project as an attempt of improvement of overall quality. The new method I tried on this one later became the standard method for the whole project. The first part was no difference from the old method.
addedHello, my favorite Maiddies! This is Uirusu!This is the draft, also a rough one. At this stage, it started to become "readable" for other people. You can see it's already close to the final product, but it still lacked the best part-- the light. Or as I will say, the comparison between the "necessary" and the "unnecessary". I feel like the reason the new method is better than the last one is that it only shows what's worth seeing. I believe most people have the same experience as mine when watching a movie. Some directors tend to make certain scenes so dark that you can barely see(I'm not a movie director so I don't know what it was meant to achieve), but it actually make you even more concentrated on the thing, a fight or a monster, the director was trying to show. Through cutting off the unnecessary part by turning it all black, you actually made the necessary part even more visible. It's like life. Until you can rule out the "unnecessary", it's hard to realize how much the "necessary" means to you. And then we move on to the next one.
addedHello, my favorite Maiddies! This is Uirusu!This is the part that made this method so tempting for me and so different from the other. In this one, you can see what it was like before I add the color in. I call it "Gray Model". By separating two processes, lighting and coloring, both become easier for me. I am that kind of creator who values story better than anything else. With this method, all I have to do it to paint the part that have a story to tell gray. Anything that's unnecessary will be turned black, or left blank considering I paint on black canvas when using this method. It's like Anton Chekhov said, "Don't hang a gun on stage if you are not going to fire it." (Or something like that) In order to make the "necessary" shine, one must leave the "unnecessary" out of the canvas. Before we end this month's survival report, let's look at the title artwork one more time. It would be even better if you play the theme music at the front page.
changedHello, my favorite Maiddies! This is Uirusu!Thank you for reading this month's survival report. Please tune in next month around this time. Or you can simply follow the game at the store page or follow my developer home page to get noticed when the next one is out. Also, welcome to head to my Patreon page to show your endorsement. It will encourage me to create better stuffs. I have plan to make it into an Patron-exclusive showroom for visual or literal material for the series after the game is out, although it’s completely quiet over there at this point. Thanks!! And see you next time!! Uirusu, peace out!!
Maiden City: The Last Collateral Damage changes
addedThis one is not only one of my favorite artworks I made with pixel art, but also the first one I made after I applied a new painting method to this project as an attempt of improvement of overall quality. The new method I tried on this one later became the standard method for the whole project. The first part was no difference from the old method.
addedThis is the draft, also a rough one. At this stage, it started to become "readable" for other people. You can see it's already close to the final product, but it still lacked the best part-- the light. Or as I will say, the comparison between the "necessary" and the "unnecessary". I feel like the reason the new method is better than the last one is that it only shows what's worth seeing. I believe most people have the same experience as mine when watching a movie. Some directors tend to make certain scenes so dark that you can barely see(I'm not a movie director so I don't know what it was meant to achieve), but it actually make you even more concentrated on the thing, a fight or a monster, the director was trying to show. Through cutting off the unnecessary part by turning it all black, you actually made the necessary part even more visible. It's like life. Until you can rule out the "unnecessary", it's hard to realize how much the "necessary" means to you. And then we move on to the next one.
addedThis is the part that made this method so tempting for me and so different from the other. In this one, you can see what it was like before I add the color in. I call it "Gray Model". By separating two processes, lighting and coloring, both become easier for me. I am that kind of creator who values story better than anything else. With this method, all I have to do it to paint the part that have a story to tell gray. Anything that's unnecessary will be turned black, or left blank considering I paint on black canvas when using this method. It's like Anton Chekhov said, "Don't hang a gun on stage if you are not going to fire it." (Or something like that) In order to make the "necessary" shine, one must leave the "unnecessary" out of the canvas. Before we end this month's survival report, let's look at the title artwork one more time. It would be even better if you play the theme music at the front page.
changedThank you for reading this month's survival report. Please tune in next month around this time. Or you can simply follow the game at the store page or follow my developer home page to get noticed when the next one is out. Also, welcome to head to my Patreon page to show your endorsement. It will encourage me to create better stuffs. I have plan to make it into an Patron-exclusive showroom for visual or literal material for the series after the game is out, although it’s completely quiet over there at this point. Thanks!! And see you next time!! Uirusu, peace out!!
*Before we start, let me say this--About the recent tragedy, I have my thoughts with those who suffered and/or are still suffering from it. Meanwhile, I condemn those who brought the suffering to this world. They were deluded and their action was cowardly. Violence is never the answer because it only create more tragedy. May Maidens be with those who were gone. And may Maidens look upon those who are still suffering. Please take a moment to mourn.* *Okay. Let's begin.*
Hello, my favorite Maiddies! This is Uirusu!
We got a lot to talk about today so let's just jump into it! First of all, let's look at the current title art work.
This one is not only one of my favorite artworks I made with pixel art, but also the first one I made after I applied a new painting method to this project as an attempt of improvement of overall quality. The new method I tried on this one later became the standard method for the whole project. The first part was no difference from the old method.
I drew lines to guide myself throughout the whole process. You can see there's a slight perspective difference between this one and the final product we saw above. Well, that's just what it is. From my opinion, the process of creating an artwork is a process of finding the best way to present your imagination to other people. The perspective difference was the result of my attempt of finding to best solution. Next, we move on to what came right after the lines.
This is the draft, also a rough one. At this stage, it started to become "readable" for other people. You can see it's already close to the final product, but it still lacked the best part-- the light. Or as I will say, the comparison between the "necessary" and the "unnecessary". I feel like the reason the new method is better than the last one is that it only shows what's worth seeing. I believe most people have the same experience as mine when watching a movie. Some directors tend to make certain scenes so dark that you can barely see(I'm not a movie director so I don't know what it was meant to achieve), but it actually make you even more concentrated on the thing, a fight or a monster, the director was trying to show. Through cutting off the unnecessary part by turning it all black, you actually made the necessary part even more visible. It's like life. Until you can rule out the "unnecessary", it's hard to realize how much the "necessary" means to you. And then we move on to the next one.
This is the part that made this method so tempting for me and so different from the other. In this one, you can see what it was like before I add the color in. I call it "Gray Model". By separating two processes, lighting and coloring, both become easier for me. I am that kind of creator who values story better than anything else. With this method, all I have to do it to paint the part that have a story to tell gray. Anything that's unnecessary will be turned black, or left blank considering I paint on black canvas when using this method. It's like Anton Chekhov said, "Don't hang a gun on stage if you are not going to fire it." (Or something like that) In order to make the "necessary" shine, one must leave the "unnecessary" out of the canvas. Before we end this month's survival report, let's look at the title artwork one more time. It would be even better if you play the theme music at the front page.
Thank you for reading this month's survival report. Please tune in next month around this time. Or you can simply follow the game at the store page or follow my developer home page to get noticed when the next one is out. Also, welcome to head to my Patreon page to show your endorsement. It will encourage me to create better stuffs. I have plan to make it into an Patron-exclusive showroom for visual or literal material for the series after the game is out, although it’s completely quiet over there at this point. Thanks!! And see you next time!! Uirusu, peace out!!