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Steam News22 February 20197y ago

Survival Report of February

Hello my favorite Maddies! This is Uirusu from C.U.Production! I know it is late this month and I would like to say sorry about it. I was out of town so I couldn’t gather the materials I needed to create the report.

Full notes

Full Maiden City: The Last Collateral Damage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello my favorite Maddies! This is Uirusu from C.U.Production! I know it is late this month and I would like to say sorry about it. I was out of town so I couldn’t gather the materials I needed to create the report. “ Wait a second, Uirusu! What ‘materials’ are you talking about? I thought all you do every time is blabbering about something nobody asked for.” Well, that’s not wrong... But maybe some of you remember from last time that I said I was going to share how l created the artworks used in the game. Yes, that’s what we are doing today.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Store
changedLet’s start from looking at this piece of concept art I created. You might notice there is something different about its size. That’s because it was created before I decided to upgrade the screen size from 800*500px to 1280*720px. When I’m creating artworks for Maiden City, I always use a dark canvas. It is mainly because darkness is the thing that makes Maiden City what she is. A dark canvas helps me get closer to her and allows me to see the view through her eyes.
changedOnce the draft is done, it’s time to play it out and that brings us back to the first image. During the time I spent making this game, I have developed different ways to do this part. For this one, it was the old way which I drew outlines and filled the space between them with colors. But for the other artworks after it, I painted them in a very different way. Anyway, we will talk about that next time. It’s gotten a little too long for one survival report. I’m not even sure if I can post this many words in one announcement post. Let’s make it part one for now. And next time I will pick up from where we left off this time and hopefully have enough room to talk about the current title artwork I created in a different way. If you are interested in any way, please tune in next month around this time. Or you can simply follow the game at the store page or follow my developer home page to get noticed when the next one is out. Also, welcome to head to my Patreon page to show your endorsement. It will encourage me to create better stuffs. I have plan to make it into an Patron-exclusive showroom for visual or literal material for the series after the game is out, although it’s completely quiet over there at this point. Thanks!! And see you next time!! Uirusu, peace out!!

Maiden City: The Last Collateral Damage changes

changedLet’s start from looking at this piece of concept art I created. You might notice there is something different about its size. That’s because it was created before I decided to upgrade the screen size from 800*500px to 1280*720px. When I’m creating artworks for Maiden City, I always use a dark canvas. It is mainly because darkness is the thing that makes Maiden City what she is. A dark canvas helps me get closer to her and allows me to see the view through her eyes.
changedOnce the draft is done, it’s time to play it out and that brings us back to the first image. During the time I spent making this game, I have developed different ways to do this part. For this one, it was the old way which I drew outlines and filled the space between them with colors. But for the other artworks after it, I painted them in a very different way. Anyway, we will talk about that next time. It’s gotten a little too long for one survival report. I’m not even sure if I can post this many words in one announcement post. Let’s make it part one for now. And next time I will pick up from where we left off this time and hopefully have enough room to talk about the current title artwork I created in a different way. If you are interested in any way, please tune in next month around this time. Or you can simply follow the game at the store page or follow my developer home page to get noticed when the next one is out. Also, welcome to head to my Patreon page to show your endorsement. It will encourage me to create better stuffs. I have plan to make it into an Patron-exclusive showroom for visual or literal material for the series after the game is out, although it’s completely quiet over there at this point. Thanks!! And see you next time!! Uirusu, peace out!!

Let’s start from looking at this piece of concept art I created. You might notice there is something different about its size. That’s because it was created before I decided to upgrade the screen size from 800*500px to 1280*720px. When I’m creating artworks for Maiden City, I always use a dark canvas. It is mainly because darkness is the thing that makes Maiden City what she is. A dark canvas helps me get closer to her and allows me to see the view through her eyes.

From this image, you can see several white lines. They are what’s left after I broke down the final image in my head. Yes, in order to not end up wandering in a blank canvas, I always make sure I see the final image first before picking up my pen. It serves as an emotion guidance. It is how I remember what I was thinking at the beginning through the whole process.

After that, I will start to draft. You can see from this image that it wasn’t much different from the previous one. It is partly because it was the first artwork I made for Maiden City and I was still trying to figure out what kind of lady she was. Otherwise, I would put more things in the draft like I always do because it is the most enjoyable part of the entire process in my opinion.

Once the draft is done, it’s time to play it out and that brings us back to the first image. During the time I spent making this game, I have developed different ways to do this part. For this one, it was the old way which I drew outlines and filled the space between them with colors. But for the other artworks after it, I painted them in a very different way. Anyway, we will talk about that next time. It’s gotten a little too long for one survival report. I’m not even sure if I can post this many words in one announcement post. Let’s make it part one for now. And next time I will pick up from where we left off this time and hopefully have enough room to talk about the current title artwork I created in a different way. If you are interested in any way, please tune in next month around this time. Or you can simply follow the game at the store page or follow my developer home page to get noticed when the next one is out. Also, welcome to head to my Patreon page to show your endorsement. It will encourage me to create better stuffs. I have plan to make it into an Patron-exclusive showroom for visual or literal material for the series after the game is out, although it’s completely quiet over there at this point. Thanks!! And see you next time!! Uirusu, peace out!!

Source

Steam News / 22 February 2019

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