Full notes
Full Magicmaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, wizards and witches! With your help we've ironed out some bugs, as well as buffed some material effects! Read on for the full details.
What changed
- Balance
- Gameplay
- Fixes
- Security
- Events
- UI and audio
Sep 16 2015 - Patch Notes
GAMEPLAY CHANGES:
Improved the effectiveness of several materials:
- Bouncy Ball spellsincreased starting bounces by 1
- Caustic Ichor spellsadjusted values to scale more strongly with spellpower
Explosive Powder robes: Death delay normalized to 3 seconds at all ranks
- Fire Crystal spellsincreased burn damage spellpower ratio
- Fire Crystal robesincreased burn damage
- Harpy Feather spellswall collision damage increased
- Lightning Rod spellsReduced damage falloff for arc attack
- Miniature Sun robesincreased burn damage
- Quiver spellsincreased starting arrows by 1
- Philosopher Stone spellsreduced mana cost penalty
- Shade Spirit spellsincreased control buildup spellpower ratio
- Sticky Slime robesgreatly increased wall-walking timer
- Tonna Bricks spellsincreased spellpower boost effect
Middle-mouse click can now be bound in the keybinds menu
You can now get into the forest treasure room tree with just Jharni's Socks of Jumping (sorry!)
Rune spells now drop mana crystals in larger chunks if the number of crystals exceeds 10
BUG FIXES:
Fixed an issue where New Game+ availability would sometimes not activate
Optic Lens + Extract of Monday now properly combine in spells
Fixed an exploit where Illusion Dust robe clones would cast more spells than intended
Fixed a bug where some reward chests would not unlock despite all level gems being collected
Fixed an issue where the player could get stuck out of bounds
Fixed several typos
Updated loading screen tips
UPDATE 9/17:2015: We forgot to mention Lightning Rod spells have also been improved, and this has been added to the notes.
Source
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