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Steam News26 July 20261mo ago

vAlpha.39 - Movement Odds Preview, Quest Text Overhaul, Multiplayer Roster Drawe

Headline Features 🗺️ Movement Consequence Chance Reveal Pre-Commit Previews: Stepping onto a road, plains tile, or cave now previews exact hazard, robber, or trader odds directly on the adjacent tile via the fate stage

In this update5

Full notes

Full Magic Sword update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions7 changes0 removals
  • Maps
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changed🗺️ Movement Consequence Chance RevealPre-Commit Previews: Stepping onto a road, plains tile, or cave now previews exact hazard, robber, or trader odds directly on the adjacent tile via the fate stage before you commit.
changed🗺️ Movement Consequence Chance RevealAnimated Cascade & Stakes: Landing plays a smooth animated chance-reveal matching active actions. Failing hazards now prominently displays combat tags ( Lv x–y ) and concrete costs ( HP −x / Energy −y ).
changed🗺️ Movement Consequence Chance RevealRoute Forecast: Auto-travel confirm panels now display estimated path risks (e.g., ~1.4 robbers · ~0.8 traders ), factoring in active items like smoke bombs.
added🗺️ Movement Consequence Chance RevealCustom Speed Settings: Added independent animation speed options for standard resources and frequent road rolls, plus an auto-travel rolls cycler to keep long walks quiet.
changed📜 Quest Language CleanupComplete Rewrite: All 40 Reputation quests have had their player-facing text rewritten in both English and Mandarin to fix typos and eliminate stale formulas.
changed📜 Quest Language CleanupModern Affordances: Outdated terminology like "action grid" has been replaced with the actual current UI affordances and highlighted spots.

Magic Sword changes

changedPre-Commit Previews: Stepping onto a road, plains tile, or cave now previews exact hazard, robber, or trader odds directly on the adjacent tile via the fate stage before you commit.
changedAnimated Cascade & Stakes: Landing plays a smooth animated chance-reveal matching active actions. Failing hazards now prominently displays combat tags ( Lv x–y ) and concrete costs ( HP −x / Energy −y ).
changedRoute Forecast: Auto-travel confirm panels now display estimated path risks (e.g., ~1.4 robbers · ~0.8 traders ), factoring in active items like smoke bombs.
addedCustom Speed Settings: Added independent animation speed options for standard resources and frequent road rolls, plus an auto-travel rolls cycler to keep long walks quiet.
changedComplete Rewrite: All 40 Reputation quests have had their player-facing text rewritten in both English and Mandarin to fix typos and eliminate stale formulas.

Headline Features

🗺️ Movement Consequence Chance Reveal

  • Pre-Commit Previews: Stepping onto a road, plains tile, or cave now previews exact hazard, robber, or trader odds directly on the adjacent tile via the fate stage before you commit.

  • Animated Cascade & Stakes: Landing plays a smooth animated chance-reveal matching active actions. Failing hazards now prominently displays combat tags (Lv x–y) and concrete costs (HP −x / Energy −y).

  • Route Forecast: Auto-travel confirm panels now display estimated path risks (e.g., ~1.4 robbers · ~0.8 traders), factoring in active items like smoke bombs.

  • Custom Speed SettingsAdded independent animation speed options for standard resources and frequent road rolls, plus an auto-travel rolls cycler to keep long walks quiet.

📜 Quest Language Cleanup

  • Complete Rewrite: All 40 Reputation quests have had their player-facing text rewritten in both English and Mandarin to fix typos and eliminate stale formulas.

  • Modern Affordances: Outdated terminology like "action grid" has been replaced with the actual current UI affordances and highlighted spots.

  • Balanced Odds: Minimum find/spar chances for quests like Lost Pet and Young Warrior have been eased and secured.

👥 Multiplayer Roster Drawer

  • Live Player Tracking: A tuck-away panel in the bottom-right corner displays every player in the lobby, using clear indicators to show who is still taking their turn and who has ended their round.

  • Username CapEnforced a new 25-character username limit to maintain clean drawer dimensions across all screen sizes.

Other Changes & Additions

  • Napsack Crafting & Recipe BookCrafting is back via a new material-picker screen with convert buttons for known recipes, accompanied by a discoverable "Recipe Book" modal.
  • Smoke Bomb ItemA new minor action that grants 3 rounds of road-robber stealth (with standard exception handling for mounts and escort quests). Unlocked via the Young Warrior quest and market purchases.
  • Quieter Green Toasts: Consolidated multi-line skill-XP notifications into a single clear line on the chance pill or toast center.

  • Crafting & Trader TweaksSlot-2 blind-fail odds clarified with exact material percentages, and numpy string type bugs causing silent multiplayer trade failures have been fully resolved.
  • UI & Performance FixesFixed ally hit point calculation sync issues, seasonal animation clumping during CPU stalls, board-highlight arrow alignment, and incorrect skill level-up requirement text.

Source

Steam News / 26 July 2026

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