What changed
1 fix0 additions1 change0 removals
changedNew Sparring Page. - New quest actions UX: The player will now be given light-up options within the city-page to fulfill quest objectives! - The boss tile has been integrated: If you go to the top of the wilderness, you will find the final boss living up there. Right now its just a teaser, we haven't hooked up the boss-fight yet. We will hook up the fight soon (and broaden the story).
fixedSome additional things worth noting: - Some players were unable to launch the game due to matplotlib not using a supported backend. This should be fixed now by hard-coding to `Agg` MPLBACKEND. - We changed the rules for Zinzibar's hidden lair: We buffed it up a bit because we found the hallmark didn't add a lot of value. Now its easier to find, and achieving 2nd + 3rd classes have more deterministic results (rather than being purely probabilistic). - We started hooking up background music but had some bugs with it. We will hook it up in a future version, but you will notice for now there is a background music slider in the settings section now.
Magic Sword changes
changedNew Sparring Page. - New quest actions UX: The player will now be given light-up options within the city-page to fulfill quest objectives! - The boss tile has been integrated: If you go to the top of the wilderness, you will find the final boss living up there. Right now its just a teaser, we haven't hooked up the boss-fight yet. We will hook up the fight soon (and broaden the story).
fixedSome additional things worth noting: - Some players were unable to launch the game due to matplotlib not using a supported backend. This should be fixed now by hard-coding to `Agg` MPLBACKEND. - We changed the rules for Zinzibar's hidden lair: We buffed it up a bit because we found the hallmark didn't add a lot of value. Now its easier to find, and achieving 2nd + 3rd classes have more deterministic results (rather than being purely probabilistic). - We started hooking up background music but had some bugs with it. We will hook it up in a future version, but you will notice for now there is a background music slider in the settings section now.
I'm excited to say that the hallmark pages are complete, thus marking an end to the hallmark page build initiative. These are the final 3 hallmarks:
Ontop of that, we had some additional changes:
New Sparring Page. - New quest actions UX: The player will now be given light-up options within the city-page to fulfill quest objectives! - The boss tile has been integrated: If you go to the top of the wilderness, you will find the final boss living up there. Right now its just a teaser, we haven't hooked up the boss-fight yet. We will hook up the fight soon (and broaden the story).
Some additional things worth noting: - Some players were unable to launch the game due to matplotlib not using a supported backend. This should be fixed now by hard-coding to `Agg` MPLBACKEND. - We changed the rules for Zinzibar's hidden lair: We buffed it up a bit because we found the hallmark didn't add a lot of value. Now its easier to find, and achieving 2nd + 3rd classes have more deterministic results (rather than being purely probabilistic). - We started hooking up background music but had some bugs with it. We will hook it up in a future version, but you will notice for now there is a background music slider in the settings section now.