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Steam News19 June 202617d ago

vAlpha.34 - Kubani hallmark and more UI updates + quality of life fixes!

I am excited for this release - there are plenty of new changes! New Features Kubani Hallmark UI: The Kubani hallmark page has been built. Interacting with the ancestral order hallmark should now be much more intuitive.

Full notes

Full Magic Sword update

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What changed

3 fixes5 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Fixes
addedI am excited for this release - there are plenty of new changes!
addedNew Features
changedKubani Hallmark UI: The Kubani hallmark page has been built. Interacting with the ancestral order hallmark should now be much more intuitive.
addedCombat UI Redesign: I have redesigned the initial combat screen. The goal was to create a cleaner, more readable interface while keeping the core mechanics identical. Additionally, if you start a fight manually, you can now transition to a simulation to finish it.
changedAction Panel Updates: The HP bar, energy bar, and coin display have been relocated to the action panel.
changedTrader Adjustments: Some items previously sold for zero coins; traders on the road will now purchase these items for at least 1 coin.

Magic Sword changes

addedI am excited for this release - there are plenty of new changes!
addedNew Features
changedKubani Hallmark UI: The Kubani hallmark page has been built. Interacting with the ancestral order hallmark should now be much more intuitive.
addedCombat UI Redesign: I have redesigned the initial combat screen. The goal was to create a cleaner, more readable interface while keeping the core mechanics identical. Additionally, if you start a fight manually, you can now transition to a simulation to finish it.
changedAction Panel Updates: The HP bar, energy bar, and coin display have been relocated to the action panel.

I am excited for this release - there are plenty of new changes!

New Features

  1. Kubani Hallmark UI: The Kubani hallmark page has been built. Interacting with the ancestral order hallmark should now be much more intuitive.

  2. Combat UI Redesign: I have redesigned the initial combat screen. The goal was to create a cleaner, more readable interface while keeping the core mechanics identical. Additionally, if you start a fight manually, you can now transition to a simulation to finish it.

  3. Action Panel Updates: The HP bar, energy bar, and coin display have been relocated to the action panel.

  4. Trader Adjustments: Some items previously sold for zero coins; traders on the road will now purchase these items for at least 1 coin.

  5. Capital & Reputation UpdateNew buttons have been added to streamline gameplay: you can now start quests directly from the reputation detail page and purchase a home or market from the capital detail page (provided you are at that location).

Bug Fixes

  • RAM Leakage: I implemented a fix that addresses 60–80% of the game’s RAM leakage issues by ensuring animations and widgets close properly.

  • Loading bugA few players were failing to load the game. I haven't been able to recreate the problem, but I added some comprehensive checks that may fix the issue. Please let me know if it doesn't help!
  • City Screen Switch BugFixed an issue where transitioning from the city screen to the board screen (e.g., via teleportation) would cause an unresponsive pop-up to persist, obstructing your view.
  • Investing BugResolved a data contradiction occurring between two screens when investing in village production.
  • Enemy ExcavationPreviously, excavating an enemy failed to deplete the tile. I have adjusted this so there is now a 60% probability of the tile depleting, which prevents it from being exploited for infinite combat training.
  • Main Menu BugClicking "Return to Main Menu" sometimes failed to clear old variables, potentially corrupting subsequent game sessions. This has been resolved.

Source

Steam News / 19 June 2026

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