In this update3
Full notes
Full Magic Sword update
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What changed
- Balance
- UI and audio
- Gameplay
- Maps
Magic Sword changes
I have implemented something this game has been missing for a while - clearly seeing your odds before you commit to an action. There is less "guess-work" or reading involved in knowing your chances.
Headline Feature: Action Clarity
Every probabilistic action - like persuading a trainer, excavating for resources, or haggling - now features a Chance Indicator.
Know Your Odds: Before you click, look for the "Odds Pill" on action cards. It shows your exact success rate (e.g. "13 in 20" or "65%"), color-coded green or red so you know exactly how risky your move is.
The Fate Track: When you commit to a roll, you'll see an animation of the chance roll "landing." You can customize how much of this you see in your settings (Full, Quick, Off).
Hover to Preview: For buttons and menus (including cards), simply hover over them to see the cost, your odds, and a preview of the outcome before you make your move.
Quality of Life & New Content
Fatigue is now called "Energy" throughout the game. We already started this process before, but should be more consistent now.
Selling UI overhaul: We have rebuilt the way you can sell items in your personal market- it should be more intuitive now.
- New Art for QuestsWe have built new visual aids for starting quests.
- New Teleportation TabletA new item! Find an "empty tablet" while excavating the old library and imbue it at a wizard city (Tamariza, Anafola, or Pafiz) to bind it to that city. You get 3 charges for easy fast-travel.
Bug Fixes
- Sound VolumeSound volume slider was inconsistent in adjusting the volume appropriately. I believe I have fixed it, but let me know if its still buggy for some of you.
UI Readibility: The corner toast messages should be a little easier to read now. More clean up to come.
- Map ZoomFixed hunter's guild map zoom bug.
Source
Changelog.gg summarizes and formats this update. How we read updates.
