HomeGamesUpdatesPricingMethodology
Steam News21 April 20251y ago

vAlpha.28 - Action Cards, Save Indicators, and New Single-Player Flow

Hey everyone! We're really excited to roll out the next batch of changes. Full transparency: this update includes a feature that’s still a bit experimental.

Full notes

Full Magic Sword update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We're really excited to roll out the next batch of changes. Full transparency: this update includes a feature that’s still a bit experimental. It’s not 100% polished yet, but we wanted to get it in your hands early so we can hear your thoughts and adjust quickly.

What changed

3 fixes1 addition3 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
added🔄 Say Goodbye to the Action Button Grid The biggest change you’ll notice is that the Action Button Grid is gone—and in its place, you’ll now find Action Cards at the bottom-center of your screen. These cards are your new way to interact with the game. Give them a try and let us know how they feel! Aside from aiming for a better interaction experience, these Action Cards also help reduce lag—especially for players using the Mandarin language setting, where the old grid system caused small but noticeable performance issues.
changed🧭 New Single-Player Architecture Previously, even when playing a "Single-Player Game," your system was actually acting as both host and client, simulating a multiplayer environment by sending internal data packets. Now, when you choose single-player, the game runs entirely in a single local process. This should reduce overhead, simplify saves, and help with stability.
changed🌐 Language Selection Moved Language choice has been moved to the launcher screen, before you choose single-player or multiplayer. We’ve temporarily narrowed it down to English and Mandarin (as those are the only fully supported ones), but we still plan to expand language support in future updates!
fixedFixed a crash that could happen during screen auto-resizing due to a rare 0x0 window issue (added a delay to help prevent this).
fixedFixed an issue enchanting Starfex Cloth.
fixedResolved a bug in the Rare Artifacts Minigame when retrieving a Magic Sword Fragment.

Magic Sword changes

added🔄 Say Goodbye to the Action Button Grid The biggest change you’ll notice is that the Action Button Grid is gone—and in its place, you’ll now find Action Cards at the bottom-center of your screen. These cards are your new way to interact with the game. Give them a try and let us know how they feel! Aside from aiming for a better interaction experience, these Action Cards also help reduce lag—especially for players using the Mandarin language setting, where the old grid system caused small but noticeable performance issues.
changed🧭 New Single-Player Architecture Previously, even when playing a "Single-Player Game," your system was actually acting as both host and client, simulating a multiplayer environment by sending internal data packets. Now, when you choose single-player, the game runs entirely in a single local process. This should reduce overhead, simplify saves, and help with stability.
changed🌐 Language Selection Moved Language choice has been moved to the launcher screen, before you choose single-player or multiplayer. We’ve temporarily narrowed it down to English and Mandarin (as those are the only fully supported ones), but we still plan to expand language support in future updates!
fixedFixed a crash that could happen during screen auto-resizing due to a rare 0x0 window issue (added a delay to help prevent this).
fixedFixed an issue enchanting Starfex Cloth.

🔄 Say Goodbye to the Action Button Grid The biggest change you’ll notice is that the Action Button Grid is gone—and in its place, you’ll now find Action Cards at the bottom-center of your screen. These cards are your new way to interact with the game. Give them a try and let us know how they feel! Aside from aiming for a better interaction experience, these Action Cards also help reduce lag—especially for players using the Mandarin language setting, where the old grid system caused small but noticeable performance issues.

🧭 New Single-Player Architecture Previously, even when playing a "Single-Player Game," your system was actually acting as both host and client, simulating a multiplayer environment by sending internal data packets. Now, when you choose single-player, the game runs entirely in a single local process. This should reduce overhead, simplify saves, and help with stability.

💾 Auto-Save Indicators You’ll now see a small icon appear in the top-right corner when the game auto-saves.

✅ A green check means everything saved correctly.

❌ A red X means something went wrong. If you see a red X, please let us know—this will help us catch and fix issues faster.

🌐 Language Selection Moved Language choice has been moved to the launcher screen, before you choose single-player or multiplayer. We’ve temporarily narrowed it down to English and Mandarin (as those are the only fully supported ones), but we still plan to expand language support in future updates!

🐛 Bug Fixes & Tweaks

  • Fixed a crash that could happen during screen auto-resizing due to a rare 0x0 window issue (added a delay to help prevent this).

  • Fixed an issue enchanting Starfex Cloth.

  • Resolved a bug in the Rare Artifacts Minigame when retrieving a Magic Sword Fragment.

  • Adjusted build point behavior and other small patches throughout.

Let us know how these changes feel, and thanks as always for playing and helping us shape Magic Sword into something special!

Source

Steam News / 21 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.