Full notes
Full Magic Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
- Performance
Magic Sword changes
New Features 🌟
Main Menu Button You asked, we listened! Now you can return to the main menu (single-player or multiplayer selection) even after starting the game. No more relaunching needed!
Drop Items Faster Dropping items just got an upgrade! Instead of removing them one by one, you can now specify how many to drop in a single action. Streamlined and efficient!
Item Overflow Option Worried about a full bag? When your carrying capacity is maxed out, a new overflow page will pop up, letting you decide which items to keep and which to drop in favor of new loot.
Dynamic Drop Page Click the "Drop" header in the player item menu to access the new overflow page. It’s a faster, more dynamic way to manage your inventory on the go.
Bug Fixes 🛠️
NPC Attack Bug Fixed an issue where NPC attacks sometimes caused boxes to mysteriously disappear. No more vanishing loot!
Multiplayer Coin Bug Resolved a bug where fighting other players in multiplayer turned coins into decimals instead of integers. Coins will now stay crisp and whole.
Multiplayer Completion Bug Fixed a bug where completing the game in multiplayer caused unexpected behavior. (A big shout-out to Laolu and their compatriot for finishing the game and helping us track this down!)
Tour Crash Bug Addressed an issue where clicking away from the game while the tour was active could cause a crash. Smooth sailing from here on!
Source
Changelog.gg summarizes and formats this update. How we read updates.
