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Steam News23 June 20242y ago

Magic Research 2 version 1.5.1 is out!

A new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it.

In this update3

Full notes

Full Magic Research 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions7 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
addedA new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it. There are changes to some of the icons and colors, a convenience feature to
addedNew features and changesOne new Storyline and enemy
addedNew features and changesAdd cause of enemy death to Exploration log
addedNew features and changesAdd way to measure DPS from various attacks (only on a specific fight, and only on completion of a Storyline)
addedNew features and changesAdd feature to auto-combine all items to the "More actions..." menu in Inventory
changedNew features and changesTweak the colors of the themes for Earth and for the late-game Elements Death and Holy for better readability and function

Magic Research 2 changes

addedA new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it. There are changes to some of the icons and colors, a convenience feature to
addedOne new Storyline and enemy
addedAdd cause of enemy death to Exploration log
addedAdd way to measure DPS from various attacks (only on a specific fight, and only on completion of a Storyline)
addedAdd feature to auto-combine all items to the "More actions..." menu in Inventory

A new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it. There are changes to some of the icons and colors, a convenience feature to

auto-combine all items

, many bug fixes, and a few more things.

Full patch notes below.

New features and changes

  • One new Storyline and enemy

  • Add cause of enemy death to Exploration log

  • Add way to measure DPS from various attacks (only on a specific fight, and only on completion of a Storyline)

  • Add feature to

    auto-combine all items

    to the "More actions..." menu in Inventory

  • Change icons of a few items to make it easier to distinguish between them, or to see them

  • Tweak the colors of the themes for Earth and for the late-game Elements

    Death and Holy

    for better readability and function

  • Tweak the icons for the Elements for consistency

  • Show the Element icons in the Study screen

  • Enlarge pressable area of

    Familiar row swap

    button

  • Add warning to Retirement screen if a

    Pilgrimage

    is unlocked but not completed

  • Do not allow selling Storyline reward items via Market Stalls

  • "Ethereal" enemies no longer appear in Exploration after you finish all Ethereal Truth Storylines, unless you have the Mirror of Truth equipped

  • Add option to wait until

    Familiar is fully healed

    before exploring

  • Ending history will now also record total amount of Storylines available in the game at the time the ending was achieved

  • Spell "Status Shield" no longer affects the effects of spells "Soak" and "Soar"

Bug fixes

  • Fix

    Spellcraft Configs

    not correctly saving the last used slot

  • Fix position of Spell and Events menus in RTL layouts

  • Fix ghost items appearing in Inventory when removing

    Spellcrafts

    under some circumstances

  • Fix Wizards being removed from rules when Wizard Chambers are disposed of, even if there are free Wizards

  • Fix caching bug when

    evolving a Familiar

  • Fix post-game

    Universal Challenge hints not disappearing after the constraints disappear

  • Fix many strings that were not being translated

  • Other minor bugfixes

Balance changes

  • Make spell

    Enchant Spell Catalysts

    scale logarithmically

  • Furniture

    Spell Catalyst

    now also has a Max Mana penalty

Source

Steam News / 23 June 2024

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