In this update3
Full notes
Full Magic Research 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Balance
Magic Research 2 changes
A new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it. There are changes to some of the icons and colors, a convenience feature to
auto-combine all items
, many bug fixes, and a few more things.
Full patch notes below.
New features and changes
One new Storyline and enemy
Add cause of enemy death to Exploration log
Add way to measure DPS from various attacks (only on a specific fight, and only on completion of a Storyline)
Add feature to
auto-combine all items
to the "More actions..." menu in Inventory
Change icons of a few items to make it easier to distinguish between them, or to see them
Tweak the colors of the themes for Earth and for the late-game Elements
Death and Holy
for better readability and function
Tweak the icons for the Elements for consistency
Show the Element icons in the Study screen
Enlarge pressable area of
Familiar row swap
button
Add warning to Retirement screen if a
Pilgrimage
is unlocked but not completed
Do not allow selling Storyline reward items via Market Stalls
"Ethereal" enemies no longer appear in Exploration after you finish all Ethereal Truth Storylines, unless you have the Mirror of Truth equipped
Add option to wait until
Familiar is fully healed
before exploring
Ending history will now also record total amount of Storylines available in the game at the time the ending was achieved
Spell "Status Shield" no longer affects the effects of spells "Soak" and "Soar"
Bug fixes
Fix
Spellcraft Configs
not correctly saving the last used slot
Fix position of Spell and Events menus in RTL layouts
Fix ghost items appearing in Inventory when removing
Spellcrafts
under some circumstances
Fix Wizards being removed from rules when Wizard Chambers are disposed of, even if there are free Wizards
Fix caching bug when
evolving a Familiar
Fix post-game
Universal Challenge hints not disappearing after the constraints disappear
Fix many strings that were not being translated
Other minor bugfixes
Balance changes
Make spell
Enchant Spell Catalysts
scale logarithmically
Furniture
Spell Catalyst
now also has a Max Mana penalty
Source
Changelog.gg summarizes and formats this update. How we read updates.
