In this update3
Full notes
Full Magic Research 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Events
Magic Research 2 changes
A new version of Magic Research 2, version 1.5.4, is now out for everyone. This is a medium-sized update, with a few quality of life tweaks and small features, some balance changes to the early and mid-game (such as getting rid of some of the more annoying regular enemy attacks, or changing some Storyline unlock conditions) as well as a lot of bug fixes.
Full patch notes below.
New features and changes
All actions in Home and several other screens now also have a "Channel and Build" or "Transmute, Channel and Build", for similar functionality to the "Transmute Materials and Item" button
Improve Transmute search box: will now also search the list of materials needed to transmute an item
Item Compendium now also shows what Transmutation spells is an item used in as a material
Auto-combine all will now also combine buffing or debuffing Pouch items
"Hide locked" in Transmute UI now persists when closing the game
Favorite Transmutation spells now persist through
Worlds
Other minor changes
Bug fixes
Fix options disappearing from Options menu's theme selector in certain conditions
Fix warning for
Universal Challenge
not correctly disappearing after the effects are gone
Fix DPS measurement in
Timed Challenge
Fix display of Study screen in small device screens
Fix bug with some enemy attacks, like Mana Burn, that could cause player to get stuck in a reviving state until reloading the game
Fix caching bug related to Max Mana on Perma-Cast spell display
Attempt to fix various caching issues in Study and Transmute screens
Fix Classic Mode showing incorrect warning about demolishing furniture
Fix enemy Ritualist's "Absorb Familiar" healing over their HP limit, causing Curse to remove too much of its HP at the beginning of the battle
Fix display of specific UI element in Exploration screen
Translate the hotkeys for menu items
Accessibility: Fix elements in various screens (Exploration,
Familiars, Spellcraft, Rituals
) not being possible to press with NVDA
Other minor bug fixes
Balance changes
Increase Attack and effect of Harpoon by 50%
Enemies Psion Cobra and Crocopriest no longer use Mysterious Glow
Enemy Scissors no longer uses Burn Poison Essence
Storyline "Essence Artifact" (of all four Elements) now requires only 20 successful Explorations instead of 60
Storyline "Types of Wizards" will now skip all early game progression up to unlocking Exploration
Storyline
"All The Elements"
can now be triggered and unlocked much earlier (Storyline now requires
fully unlocking Mind, having all fully unlocked elements at Lv25 or higher, then Exploring the Pyramid
)
Source
Changelog.gg summarizes and formats this update. How we read updates.
