Full notes
Full Magic Research 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Performance
A new version of Magic Research 2, version 1.4.4, is now out for everyone. This version introduces a small bit of new content: a new Spell that is unlocked towards the early game, and one new Storyline that is unlocked late-game. It also has a lot of balance changes related to
Familiars
, as well as some tweaks to make some parts of the post-game a little more manageable.
Full patch notes below.
New features and changes
New spell:
Foresight (Requires Mind Lv14)
Mid-game feature
Familiars screen now shows the list of moves of each Familiar
Add the ability to have "Configurations" (i.e. loadouts) for
Spellcraft
Post-game feature
Universal challenge will now show warning messages on items or spells that are likely ineffective
Post-game feature
Worlds will now keep Time Pieces when traveling to a new World
Add new event that triggers if defeating
Dragonbones
a second time (on a different Retirement)
Bug fixes
Attempt to fix crash when opening
Spellcraft
screen in some instances
Fix several strings that were not being translated
Fix post-game feature
Worlds: now Storyline hints will carry over even if Mind is not unlocked at the beginning, and starting a new World will not reset your Bestiary or most of your Compendium (after you unlock your Compendium again, if needed)
Fix reward of Storyline
"Advanced Mana Spouts"
not working
Fix black-screen bricking issue when loading certain translations if they are incorrect
Adjust unlock condition for Storyline
"Divine Combination" to require Holy Lv5
Balance changes
Many
Familiar
balance changes:
- Sewer FishBase attack increased from 27 to 32
- Fire Spirit (Fire)Increase Max HP scaling, base attack increased from 32 to 40, increase chances of using stronger attacks
Merfolk Warrior (Water): Can now cast Enchant Mana Spouts, which stacks with the player's; can now also cast Enchant Mana Steamers, which stacks with the player's, after Lv45
Windglider (Air): Increase base Dodge to 200, which will now add up to 1165 Dodge at max Level; increase Attack scaling from 1.065 to 1.07 each level; can now use Wind Slicer after Lv45; increase chances of using stronger attacks
Psion Cobra (Mind): Increase Attack scaling from 1.065 to 1.07 each level, raise base Attack from 25 to 30, can now use Psychic Slam after Lv45
Drone (Electric): Increase base Attack from 15 to 20 and Attack scaling from 1.06 to 1.065 each level
Time Shifter (Time): Increase Max HP scaling from 1.06 to 1.065 and Defense scaling from 1.05 to 1.06 per level
Astral Crystal (Space): +800% Channeling spell effectivity and -20% to their attack delay, +40% base Attack
Reduce cost of Enhancement
"Book Factory" (3 Books -> 1 Book)
Lower Essence cost but increase Item cost of all late-game
Lv72 items (3B -> 1.5B Essence, 999 -> 1200 Jewels)
Post-game
Primary Challenge no longer starts all Elements at Lv1; only the non-Primary Elements
Slightly increase effect of reward of Storyline
"Lasting Skill" (Intention: Start at Lv72 for Primary Elements if their MPL is maxed)
Late-game item
Spiked Armor now decreases Mana production by a fixed 40%
Slightly readjust Post-game
Worlds feature's Storyline Oracle boons: Lv1 now also unlocks Compendium, Lv2 now unlocks all Furniture Preservation (down from Lv3), Lv3 now unlocks Types of Wizards (down from Lv4; since Zoom Through Training causes it to trigger on startup)
Source
Changelog.gg summarizes and formats this update. How we read updates.
