In this update15
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Full Magecraft update
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Repeated intro
Hello all! Version 1.0 has been released! Thank you for your support during our early access period. 1.0 comes with new content including a new boss, new waves, new spells, major performance improvements, and bug fixes!
What changed
- Performance
- Gameplay
- Events
- Balance
- Maps
- UI and audio
Magecraft changes
New Content
New Waves
6 new extremely challenging waves, featuring new mechanics leading up to the final boss. While we will keep spoilers to a minimum, here's some good advice: do NOT touch the lasers!
New Boss: Doombringer
A boss that can turn the tide by unleashing it's own bullet hell against you, this boss can be a difficult challenge to overcome. Only bring the most finely tuned spells to this challenge!
New Spell: Apocalypse
Rarity: Legendary. Rapidly generate high damage explosions that target completely random locations anywhere on the screen. Not the most powerful spell type on it's own, but it can get pretty insane with the right modding.
New Spell: Spectral Barricade
Rarity: Rare. The first of two completely new spell types, orbiters. Creates a sphere that orbits around the caster and damages whatever it comes into contact with.
New Spell: Disseminated Formation
Rarity: Legendary. The second new orbiter spell type, this one generates twin orbs that rotate at a much slower speed while also doing significantly more damage.
Balance Changes
Sunbeam
Damage increased to 18 per tick.
Blood Burst
Knockback increased from 0 -> 0.35.
Gravedigger
Now turns invulnerable during it's screen wide summoning attack.
Beholder
Now immune to slow debuff.
Chaser speed reduced from 6 -> 5.
Water Tiles
Healing amount for player now scales to max health, significantly increased healing amount.
Healing cooldown for player increased from 3s -> 5s.
Unchanged for mobs.
Toxic Tiles
Damage amount now scales to max health. Applies to mobs.
Knockback
Now adds a flat value to knockback instead of scaling by multiplier.
Slow
Maximum movement speed reduction from 90% -> 80%
Duration
Now stacks additive instead of multiplicative.
Speed
Now stacks additive instead of multiplicative.
Bug Fixes
Fixed Second Sun not moving to the center of the screen correctly when the fight starts at the edge of the map
Fixed some issues were terrain tiles overlap in odd ways
Fixed a rare issue where the third Beholder eye at the start of phase 3 wouldn't spawn correctly and be broken for the rest of the fight
Fixed several typos and formatting issues in spell mod descriptions
Fixed Sunbeam being completely uneffected by homing mods
Fixed Fussilade not working correctly when cast as a While Alive spell
Fixed a null error when mobs spawned outside of the playable area
Fixed lifesteal ignoring cooldown if on a while-alive-cast subspell.
Source
Changelog.gg summarizes and formats this update. How we read updates.
