In this update8
Full notes
Full Magecraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all! We hope you enjoy this new content update!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Magecraft changes
New Content
New Spell: Blood Burst
Rarity: Common. A triangular burst of low damage homing projectiles that utilize a new lifesteal mechanic.
New Spell: Fusillade
Rarity: Rare. A strange spell that rapidly fires projectiles towards the caster from random directions.
New Spell: Scintillating Beam
Rarity: Uncommon. A beam that fires in a clockwise pattern with high damage
New Spell: Sunbeam
Rarity: Rare. Fires a laser that persists on the screen for a period of time dealing constant damage to anything it touches.
New Modifier: Lifesteal
Grants health restoration on hit with a fixed cooldown. When at full health the healing is converted to "Overheal" which serves as an additional layer of duratility on top of max health. Each wizard has a fixed Overheal cap for that particular class.
UI Improvements
Added the player's current status to the item equip window.
Balance Changes
Fracture damage and knockback bonus from 20%, 30% -> 40%, 60%.
Bug Fixes
Fixed a duplication bug in level-ups.
Fixed spell tooltip not accounting for play cooldown reduction
Fixed Wizard Hat not using colored descriptions.
Fixed some typos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
