HomeGamesUpdatesPricingMethodology
Steam News2 December 20223y ago

Early access update

v0.7.2 - 01/12/2022 # Changelog : ## Features Improved the interface for “Ritual of Mélange”. Added a feedback on the timer when you’re approaching the end of your turn. Added visual feedback on clickable Mana icons.

Full notes

Full Mage Noir - Infinity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions4 changes7 removals
  • UI and audio
  • Gameplay
  • Fixes
changed## FeaturesImproved the interface for “Ritual of Mélange”.
added## FeaturesAdded a feedback on the timer when you’re approaching the end of your turn.
added## FeaturesAdded visual feedback on clickable Mana icons.
added## FeaturesAdded a description when you hover the different turn phase on the bottom right of the screen in game.
added## FeaturesMana from your reserve now have visual feedback depending on how much you have.
changed## FeaturesImproved the display of cards lists in game when there are less than 5 cards. (Deck, Discard pile, “Unleashed ocean’s” effect, etc)

v0.7.2 - 01/12/2022

# Changelog :

## Features

  • Improved the interface for “Ritual of Mélange”.

  • Added a feedback on the timer when you’re approaching the end of your turn.

  • Added visual feedback on clickable Mana icons.

  • Added a description when you hover the different turn phase on the bottom right of the screen in game.

  • Mana from your reserve now have visual feedback depending on how much you have.

  • Improved the display of cards lists in game when there are less than 5 cards. (Deck, Discard pile, “Unleashed ocean’s” effect, etc)

  • “Kerloch’s robe” can now be activated during your opponent’s turn, like intended.

  • Improved visual feedback when you can interact with a card.

## Bugfix :

  • Prepared spells could disappear completely in certain circumstances, that should no longer be the case.

  • “Fire mask” : You can now close the interface when looking at the top of your deck.

  • When one of your opponent’s Equipment or Permanent was removed, it could linger on the board a little while before going away. That should no longer happen.

  • During the equipment tutorial, “Druid ring’s” cost could double on certain circumstances, causing you to fail the tutorial, that should no longer happen.

  • Your hand will now go down when you play a card.

  • When you cancel the preparation of “Fire ball” or “Fission” with the special component cost, the board zones highlight should update properly now.

  • Fixed the timer display when using a protector right after a “Crimson ring” proc.

  • Removed the timer animation on turn start to improve the game’s readability.

  • In rare cases, the Mana selection term could sometimes stay on the screen. this should no longer happen.

  • “Ritual of Mélange” now properly displays Mana feedback.

  • New animation to show the timer is going down.

  • In some cases, Permanents could get out of their dedicated zones, this should no longer happen.

  • “Kerloch’s robe” : The invulnerability effet now lasts a single turn, like it was intended to.

  • “Unleashed Ocean” now properly displays the amount of Mana it has after applying its effects.

  • “Subtle infiltration” now functions properly if it locks something else than only water Mana.

  • You can no longer release more Mana than intended with “Subtle infiltration”

  • Corrected the zone detecting if you're hovering cards on the board.

Source

Steam News / 2 December 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.