Full notes
Full Mage Noir - Infinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
v0.7.2 - 01/12/2022
# Changelog :
## Features
Improved the interface for “Ritual of Mélange”.
Added a feedback on the timer when you’re approaching the end of your turn.
Added visual feedback on clickable Mana icons.
Added a description when you hover the different turn phase on the bottom right of the screen in game.
Mana from your reserve now have visual feedback depending on how much you have.
Improved the display of cards lists in game when there are less than 5 cards. (Deck, Discard pile, “Unleashed ocean’s” effect, etc)
“Kerloch’s robe” can now be activated during your opponent’s turn, like intended.
Improved visual feedback when you can interact with a card.
## Bugfix :
Prepared spells could disappear completely in certain circumstances, that should no longer be the case.
“Fire mask” : You can now close the interface when looking at the top of your deck.
When one of your opponent’s Equipment or Permanent was removed, it could linger on the board a little while before going away. That should no longer happen.
During the equipment tutorial, “Druid ring’s” cost could double on certain circumstances, causing you to fail the tutorial, that should no longer happen.
Your hand will now go down when you play a card.
When you cancel the preparation of “Fire ball” or “Fission” with the special component cost, the board zones highlight should update properly now.
Fixed the timer display when using a protector right after a “Crimson ring” proc.
Removed the timer animation on turn start to improve the game’s readability.
In rare cases, the Mana selection term could sometimes stay on the screen. this should no longer happen.
“Ritual of Mélange” now properly displays Mana feedback.
New animation to show the timer is going down.
In some cases, Permanents could get out of their dedicated zones, this should no longer happen.
“Kerloch’s robe” : The invulnerability effet now lasts a single turn, like it was intended to.
“Unleashed Ocean” now properly displays the amount of Mana it has after applying its effects.
“Subtle infiltration” now functions properly if it locks something else than only water Mana.
You can no longer release more Mana than intended with “Subtle infiltration”
Corrected the zone detecting if you're hovering cards on the board.
Source
Changelog.gg summarizes and formats this update. How we read updates.
