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Steam News10 November 20223y ago

Visual rework of the in game interface.

Hey Mages! You will quickly notice that this update is bigger than usual. Following your returns on the game and thanks to what we’ve been able to see thanks to you, we concluded that our in-game interface was functiona

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Full Mage Noir - Infinity update

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Repeated intro

Hey Mages! You will quickly notice that this update is bigger than usual. Following your returns on the game and thanks to what we’ve been able to see thanks to you, we concluded that our in-game interface was functional, but not optimal. We took the time to collect your feedback, do some (a lot) of research, and come back with this whole rework of the in-game interface.

What changed

0 fixes4 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedHey Mages! You will quickly notice that this update is bigger than usual. Following your returns on the game and thanks to what we’ve been able to see thanks to you, we concluded that our in-game interface was functional, but not optimal. We took the time to collect your feedback, do some (a lot) of research, and come back with this whole rework of the in-game interface.
addedThis visual update may require you to have a couple of games to get used to it, but we are confident you’ll adopt it very quickly. And it will be easier for new players to learn how to play. We’re eager to know what you think of it. Meanwhile, we wish you a wonderful day Mages, and have fun!
changedThe card zoom when hovering a spell on the board have been revamped
addedNew visualization of the deck and the discard pile
addedNew board, new timer, new game areas…
addedWe added some shades on the board

Mage Noir - Infinity changes

changedHey Mages! You will quickly notice that this update is bigger than usual. Following your returns on the game and thanks to what we’ve been able to see thanks to you, we concluded that our in-game interface was functional, but not optimal. We took the time to collect your feedback, do some (a lot) of research, and come back with this whole rework of the in-game interface.
addedThis visual update may require you to have a couple of games to get used to it, but we are confident you’ll adopt it very quickly. And it will be easier for new players to learn how to play. We’re eager to know what you think of it. Meanwhile, we wish you a wonderful day Mages, and have fun!
changedThe card zoom when hovering a spell on the board have been revamped
addedNew visualization of the deck and the discard pile
addedNew board, new timer, new game areas…

We sincerely think that all these changes are what’s best for Mage Noir - Infinity and that they will make the game truly shine. thanks to this revamp, you’ll get:

  • An easier time following Mana across the board

  • A clearer board

  • Easier to follow animation

  • Prettier interfaces

  • More explicit feedback

In short, this update is a huge leap in Mage Noir - Infinity’s readability and playability!

This visual update may require you to have a couple of games to get used to it, but we are confident you’ll adopt it very quickly. And it will be easier for new players to learn how to play. We’re eager to know what you think of it. Meanwhile, we wish you a wonderful day Mages, and have fun!

~ The Mage Noir Team

v0.7.0 - 08/11/2022

# Changelog : ## Big visual update - Global graphic revamp of the game, to take your feedbacks into account including :

  • - Mana selection & Mana release revamp

  • - The card zoom when hovering a spell on the board have been revamped

  • - New visualization of the deck and the discard pile

  • - New board, new timer, new game areas…

  • - We added some shades on the board

  • - The interface for the player’s Mana reserve and their general info has been revamped

- Your Mana count will now change color when a choice is about to increase your available pool - Effects from spells influencing the Mana you need to distribute during the Mana gathering phase will now be displayed. (Such as in Ritual of Mélange or Druid ring) - "Tide", "Condensation", "Breath", "Subtle Infiltration", "Sprouted seed", "Druid horns", "Fire Mask", "Unleashed Ocean" : their effects interface have been revamped - An icon now shows the amount of Mana locked by a card on the board - Tutorial tweaks to match the new interface. - We changed the font used in the cards texts to make it easier to read.

## Bugfix: - The effect of "Prodigious sowing" should now occur properly on all situations - If a spell would go back in your deck during its activation, it will now discard properly at the end of its effects (as written in the game’s rules). For instance, this will happen if “Whirling wind" targets itself. - Each instance of damages from "Emptiness Ritual" can now be redirected to different protector cards, as it should. - Armor equipment now apply their bonuses directly when they come into play. Armor will now be instantly removed if the equipment leaves the board. - "Unleashed Ocean" : If you run out of time while choosing the order in which you apply your waves, the card used to release all its Mana. Not anymore. Also, the activated waves are also not discarded anymore. - "Unleashed Ocean" : If you run out of time while choosing the order in which you apply your waves, your components doubled by “Prodigious source” are properly activated twice. - We solved a number of other issues happening when the turn timer was up. - "Ignition" :

Source

Steam News / 10 November 2022

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